Impervious (Shield Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+1 }}</onlyinclude> | CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | CL|4...")
 
m (Text replacement - "\| CL=<onlyinclude>{{#ifeq:{{{transcludesection\|CL}}} \| CL\|(.*) }}<\/onlyinclude> " to "")
Line 3: Line 3:
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+1
| PlusCost|+1
}}</onlyinclude>
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|4
}}</onlyinclude>
}}</onlyinclude>



Revision as of 14:22, 8 May 2019

Impervious (Shield Magic Property)

Enchant Cost: +1

A shield or suit of armor with this special ability is warded from damage and decay. Metallic armor or shields cannot rust and a wooden armor or shields cannot rot or warp, even by magical or supernatural means.

An impervious item adds double its enhancement bonus to its durability. If an item with the impervious property gains the Broken condition, it is automatically made whole again one hour later, as long as the item is not destroyed. If it is destroyed, the effect is lost.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.