Impervious (Shield Magic Property): Difference between revisions

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| Description|A shield or suit of armor with this special ability is warded from damage and decay. Metallic armor or shields cannot rust and a wooden armor or shields cannot rot or warp, even by magical or supernatural means.  
| Description|An impervious item is warded against damage and decay. A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's combat maneuver defense, and gains a bonus to its Durability equal to its Enhancement Bonus.  Thus, a +1 Impervious Wooden Heavy Shield has a Durability of four, but a +4 Impervious Wooden Heavy Shield has a Durability of seven. 


An impervious item adds double its enhancement bonus to its durability.  If an item with the impervious property gains the [[Broken]] condition, it is automatically made whole again one hour later, as long as the item is not destroyed.  If it is destroyed, the effect is lost.
If an impervious item gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed.  If it is destroyed, the magics of the property are destroyed as well.
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Revision as of 18:55, 14 May 2019

Impervious (Shield Magic Property)

Enchant Cost: +1

An impervious item is warded against damage and decay. A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's combat maneuver defense, and gains a bonus to its Durability equal to its Enhancement Bonus. Thus, a +1 Impervious Wooden Heavy Shield has a Durability of four, but a +4 Impervious Wooden Heavy Shield has a Durability of seven.

If an impervious item gains the Broken condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.