Improvised Weapon Mastery (Feat): Difference between revisions

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{{Template:Feats


''Go back to [[ Combat Feats ]] page.''
| Category=[[Category:Intrepid Tier (6-10)]][[Category:Alchemist Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Partisan Feats]][[Category:Barbarian Feats]][[Category:Ranger Feats]]


| Flavor=You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a bone-smashing sack of flour.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +6, <[[Catch Off-Guard (Feat)]] -OR- [[Throw Anything (Feat)]]>
}}</onlyinclude>


; Improvised Weapon Mastery (Combat)
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
| Benefit=You do not suffer any penalties for using an improvised weapon, and you increase the amount of damage dealt by the improvised weapon by one point of [[base weapon damage]].  This bonus to base weapon damage increases to +2 at 11th level, +3 at 21st level, and +4 at 31st level.  This bonus is then multiplied for a high level wielder as normal at each experience tier above courageous (i.e. at 6th, 11th, 16th, 21st, 26th, and 31st levels).


Prerequisites: Catch Off-Guard or Throw Anything, base attack bonus +8.
'''Special:''' The improvised weapon also has a critical threat range of 19-20, though the critical multiplier remains unchanged at x2.




Benefit: You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19-20, with a critical multiplier of ×2.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Bonus base weapon damage and improved crit range with improvised weapons.
}}</onlyinclude>
 
}}

Latest revision as of 09:25, 17 April 2020


You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a bone-smashing sack of flour.

Prerequisites: BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)>

Benefit: You do not suffer any penalties for using an improvised weapon, and you increase the amount of damage dealt by the improvised weapon by one point of base weapon damage. This bonus to base weapon damage increases to +2 at 11th level, +3 at 21st level, and +4 at 31st level. This bonus is then multiplied for a high level wielder as normal at each experience tier above courageous (i.e. at 6th, 11th, 16th, 21st, 26th, and 31st levels).

Special: The improvised weapon also has a critical threat range of 19-20, though the critical multiplier remains unchanged at x2.