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==Invisibility==
==Invisibility==
You are visually undetectable.  Invisibility makes a creature undetectable by senses which require line of sight, including [[Darkvision]].  Many non-visual senses can ignore the penalty to perception checks caused by invisibility.  While they can't be seen, invisible creatures can be heard, smelled, or felt.
An invisible creature is visually undetectable.  Invisibility makes a creature undetectable by senses which require line of sight, including [[Darkvision]], but most non-visual senses completely negate the benefits of invisibility.  While they can't be seen, invisible creatures can be heard, smelled, or felt.


At its heart, Invisibility provides the following benefits:
Against creatures which rely on visual senses, Invisibility provides the following benefits:
:* Stealth checks made while invisible gain a +20 circumstance bonus.
:* Your Stealth checks while invisible are made with a +20 circumstance bonus.
:* Attacks made against enemies who can't see you are made with a +2 circumstance bonus to the attack roll, and the attack is made against that creature's flat-footed AC.
:* Attacks made against enemies who can't see you are made with a +2 circumstance bonus to the attack roll, and the attack is made against that creature's flat-footed AC.
:* While invisible, you are not subject to precision damage (e.g. sneak attacks)
:* While invisible, you are not subject to precision damage (e.g. sneak attacks).


===Finding Invisible Creatures===
===Finding Invisible Creatures===

Revision as of 19:33, 6 October 2016

Invisibility

An invisible creature is visually undetectable. Invisibility makes a creature undetectable by senses which require line of sight, including Darkvision, but most non-visual senses completely negate the benefits of invisibility. While they can't be seen, invisible creatures can be heard, smelled, or felt.

Against creatures which rely on visual senses, Invisibility provides the following benefits:

  • Your Stealth checks while invisible are made with a +20 circumstance bonus.
  • Attacks made against enemies who can't see you are made with a +2 circumstance bonus to the attack roll, and the attack is made against that creature's flat-footed AC.
  • While invisible, you are not subject to precision damage (e.g. sneak attacks).

Finding Invisible Creatures

A creature can generally notice the presence of a non-stealthed, invisible creature within 30 feet, just by making an Average DC Perception check (based on the target creature's CR).

  • A successful perception check reveals the square in which the invisible creature is located, but the creature still benefits from total concealment (50% miss chance).
  • There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity.

A creature can also grope about to find an invisible creature using its sense of touch. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature's current location. If the invisible creature moves, its location, obviously, is once again unknown.

If an invisible creature strikes a character, the character struck knows the location of the creature that struck him (until, of course, the invisible creature moves). The only exception is if the invisible creature has a reach greater than 5 feet. In this case, the struck character knows the general location of the creature but has not pinpointed the exact location.

If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from total concealment (50% miss chance). A particularly large and slow invisible creature might get a smaller miss chance.

If a character tries to attack an invisible creature whose location he has not pinpointed, have the player choose the space where the character will direct the attack. If the invisible creature is there, conduct the attack normally. If the enemy is not there, roll the miss chance as if it were there and tell him that the character has missed, regardless of the result. That way the player doesn't know whether the attack missed because the enemy is not there, or because you successfully rolled the miss chance.

Limitations of Invisibility

If an invisible character picks up a visible object, the object remains visible. An invisible creature can pick up a small visible item and hide it on his person (tucked in a pocket or behind a cloak) and render it effectively invisible. One could coat an invisible object with flour to at least keep track of its position (until the flour falls off or blows away).

Invisible creatures leave tracks. They can be tracked normally. Footprints in sand, mud, or other soft surfaces can give enemies clues to an invisible creature's location, assuming they can make the appropriate skill checks.

An invisible creature in the water displaces water, revealing its location. The invisible creature, however, is still hard to see and benefits from total concealment (50% miss chance).

An invisible burning torch still gives off light, as does an invisible object with a light or similar spell cast upon it. An invisible creature carrying an exposed source of bright light has his concealment reduced to partial concealment (20% miss chance), though enemy creatures must still identify which space the invisible creature is in before they can attack. The light source is diffuse and difficult to pinpoint, but a pretty useful clue as to the creature's whereabouts.

Invisible creatures cannot use gaze attacks.

Invisibility does not thwart divination spells.

Invisibility and Interactions with Ethereal and Incorporeal

Ethereal creatures are invisible. Since ethereal creatures are not materially present, Perception checks with extraordinary senses (such as Blindsense or Tremorsense) don't help locate them.

Enemy creatures using an extraordinary sense which would can ignore invisibility can only reduce the target DC to perceive an invisible creature by 10 if that creature is also Incorporeal, instead of ignoring the full +20 bonus to stealth invisibility normally grants.