Invisible

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Condition Severity: Moderate


   You are visually undetectable. If you were made invisible against your will, your enemies are hidden from you as well.

Effects

  • If you are invisible to an enemy you attack, you gain a +2 bonus to your attack roll, and the attack is made against that creature's Flat-Footed AC.
  • The ability to move about unseen is not foolproof. While they can't be seen, invisible creatures can be heard, smelled, or felt.
  • Invisibility makes a creature undetectable by senses which require line of sight, including Darkvision. Many non-visual senses can ignore the penalty to perception checks caused by invisibility (-20), though some are still subject to the miss chance invisibility grants (total concealment: 50% miss chance). Refer to the Types of Senses page for details.
  • Invisibility does not, by itself, make a creature immune to critical hits, but it does make the creature immune to extra damage from precision damage, such as sneak attacks.
  • A creature can generally notice the presence of an active invisible creature within 30 feet with an Average DC Perception check (based on the target creature's CR) if the creature is making no serious attempt at being quiet (i.e. using Stealth). However, if the invisible creature is also using Stealth, the DC for this check is instead the creature's Stealth check result + 20.
  • A successful perception check reveals the square in which the invisible creature is located, but the creature still benefits from total concealment (50% miss chance).
  • There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity.


Invisible creature is... Perception DC Modifier
In combat or speaking -20
Moving at half speed -5
Moving at full speed -10
Running or charging -20
Not moving +20
Some distance away +1 per 10 feet
Behind an obstacle (door) +5
Behind an obstacle (stone wall) +15


  • A creature can also grope about to find an invisible creature using its sense of touch. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature's current location. If the invisible creature moves, its location, obviously, is once again unknown.
  • If an invisible creature strikes a character, the character struck knows the location of the creature that struck him (until, of course, the invisible creature moves). The only exception is if the invisible creature has a reach greater than 5 feet. In this case, the struck character knows the general location of the creature but has not pinpointed the exact location.
  • If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance). A particularly large and slow invisible creature might get a smaller miss chance.
  • If a character tries to attack an invisible creature whose location he has not pinpointed, have the player choose the space where the character will direct the attack. If the invisible creature is there, conduct the attack normally. If the enemy is not there, roll the miss chance as if it were there and tell him that the character has missed, regardless of the result. That way the player doesn't know whether the attack missed because the enemy is not there, or because you successfully rolled the miss chance.
  • If an invisible character picks up a visible object, the object remains visible. An invisible creature can pick up a small visible item and hide it on his person (tucked in a pocket or behind a cloak) and render it effectively invisible. One could coat an invisible object with flour to at least keep track of its position (until the flour falls off or blows away).
  • Invisible creatures leave tracks. They can be tracked normally. Footprints in sand, mud, or other soft surfaces can give enemies clues to an invisible creature's location, assuming they can make the appropriate skill checks.
  • An invisible creature in the water displaces water, revealing its location. The invisible creature, however, is still hard to see and benefits from total concealment (50% miss chance).
  • An invisible burning torch still gives off light, as does an invisible object with a light or similar spell cast upon it. An invisible creature carrying an exposed source of bright light has his concealment reduced to partial concealment (20% miss chance), though enemy creatures must still identify which space the invisible creature is in before they can attack. The light source is diffuse and difficult to pinpoint, but a pretty useful clue as to the creature's whereabouts.
  • Ethereal creatures are invisible. Since ethereal creatures are not materially present, Perception checks with extraordinary senses (such as Blindsense or Tremorsense) don't help locate them.
  • Enemy creatures using an extraordinary sense which would can ignore invisibility can only reduce the target DC to perceive an invisible creature by 10 if that creature is also Incorporeal, instead of ignoring the full +20 bonus to stealth invisibility normally grants.
  • Invisible creatures cannot use gaze attacks.
  • Invisibility does not thwart divination spells.
  • Creatures which have the Invisibility condition inflicted upon them (i.e. do not voluntarily apply it to themselves) gain its benefits, but all attacks that creature makes have a 50% miss chance (total concealment).
  • Any creature which possesses a sense that does not require line of sight and can be used for combat targeting (such as blindsense or tremorsense) can ignore the miss chance from Invisibility.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Voluntarily Applied: In most cases, Invisibility breaks as soon as you make an attack against an enemy creature, or perform an overtly hostile act. However, some forms of invisibility can persist even after such actions (e.g. Greater Invisibility). Refer to the specific source of invisibility for details.
  • Forcibly Applied: In addition to any magic or abilities which can remove moderate status conditions, Dispel Magic (Spell) and Dispel Magic, Greater (Spell) can be used to end the Invisible condition.
  • Forcibly Applied: Alternatively, you can spend a standard action making lots of noise and drawing attention to yourself to break the magic through brute force and ignorance, ending the Invisible condition.
  • Forcibly Applied: If not cleared, Invisible automatically ends at the end of the encounter.

Array

ConcealedInvisibleFaded