Invulnerability, Common (Armor Magic Property): Difference between revisions

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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+4 (epic)
| PlusCost|+4
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| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|23
| CL|16
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| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic| Y
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   <!-- Values: Y (for yes) or leave blank (for no) -->
   <!-- Values: Y (for yes) or leave blank (for no) -->
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Revision as of 19:27, 7 May 2019

Invulnerability, Common (Armor Magic Property)

Enchant Cost: +4

Armor with this special ability protects against one type of physical damage (Common, Uncommon, or Rare) and is designed with patterns depicting the function it performs. The armor harmlessly absorbs some physical damage per attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).

The amount of DR the armor grants is dependent upon the type of armor in question, with heavier armor providing more protection. As a general rule of thumb, the largest amount of a specific type of damage resistance is the only one that applies against a certain damage type. The exception is, if the protection afforded by this property is upgradedto DR/-, then it will stack with DR/- from class features, feats, tactics, and the like.


Table: Physical Damage Resistance by Armor Type
Armor Type DR Amount
Light 1
Medium 4
Heavy 8


Special: For the price of 10,000 gp each, you may add one additional physical damage type to the armor's DR (i.e., you can spend the extra amount to add protection against Uncommon damage to the Common DR already provided). If you purchase this adder twice, thus gaining all three listed physical damage classes, the DR changes to DR /-, providing protection against all Physical Damage types save Primal. These additions do not increase the overall enhancement level of the shield, do not increase the costs of future enhancements, nor do they count against the total enhancements possible on the shield.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.