Know Direction (Druid Spell): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Template:Spell <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | Alchemist=<onlyinclude>{{#ifeq:{{...") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template: | {{Template:DruidSpell | ||
<!-- Spell Level --> | <!-- Spell Level --> |
Latest revision as of 14:20, 23 March 2019
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S
Effect
- Range: personal
- Target or Area: you
- Duration: Instantaneous
- Saving Throw: Harmless (Will negates)
Save DC: - Spell Resistance: Yes
Description
- When you cast this spell, you instantly know the direction of north from your current position. The spell is effective in any environment in which "north" exists, but it may not work in extra-planar settings. Your knowledge of north is correct at the moment of casting, but you can get lost again within moments if you don't find some external reference point to help you keep track of direction.