Knows a Guy (Talent): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
'''Benefits''': A rogue with this talent can reduce the cost of any item purchased, including magic items, by 10% over and above whatever discount they can negotiate via [[Barter]]. The rogue may not use this ability to purchase items the rogue isn't planning to keep for herself. In fact, if word gets back to the Rogue's contact that she has been straw-purchasing goods to undercut the market, she loses the use of this talent with that contact forever and likely gains an enemy. Furthermore, this rogue treats settlements as three category's larger and can never 'spook the market.' | '''Benefits''': A rogue with this talent can reduce the cost of any item purchased, including magic items, by 10% over and above whatever discount they can negotiate via [[Barter]]. The rogue may not use this ability to purchase items the rogue isn't planning to keep for herself. In fact, if word gets back to the Rogue's contact that she has been straw-purchasing goods to undercut the market, she loses the use of this talent with that contact forever and likely gains an enemy. Furthermore, this rogue treats settlements as three category's larger for purposes of what they can buy and sell there, though the Merchant DC is unaffected. Finally, the rogue can never 'spook the market.' |
Revision as of 22:07, 20 April 2020
Knows a Guy (Ex)
Prerequisites: Epic Talents, Black Market Connections
Benefits: A rogue with this talent can reduce the cost of any item purchased, including magic items, by 10% over and above whatever discount they can negotiate via Barter. The rogue may not use this ability to purchase items the rogue isn't planning to keep for herself. In fact, if word gets back to the Rogue's contact that she has been straw-purchasing goods to undercut the market, she loses the use of this talent with that contact forever and likely gains an enemy. Furthermore, this rogue treats settlements as three category's larger for purposes of what they can buy and sell there, though the Merchant DC is unaffected. Finally, the rogue can never 'spook the market.'