Lead Blades (Ranger Poultice)
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- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (Heavy minerals, blood, sap, and ichor, gathered from nature.)
- Range: Self
- Target or Area: one target creature, weapon you are proficient in
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: No saving throw granted
Save DC: -
- Spell Resistance: Yes
- You make a poultice of heavy minerals and sands, mixed with blood, sap, bile, and ichor. Lead Blades increases the momentum and density of one of your melee weapons after you have smeared the poultice along the edge. If you dual-wield two weapons in combat, one poultice will treat both of them with one application. All melee weapons treated with a Lead Blades poultice deal damage as if one size category larger than they actually are (see Weapon Size for details).
- For instance, a Medium longsword normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if benefiting from Lead Blades. Only the person who administers the poultice can benefit from this spell. If anyone else uses a treated weapon to make an attack it deals damage as normal for its size.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.