Lifesurge (Melee Weapon Magic Property): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magic Item Properties page.'' ''Go back to Magic Properties - Melee Weapons page.'' === Lifesurge === * '…')
 
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''Go back to [[ Reese's Campaign ]] page.''
{{Magic Property


''Go back to [[ Magic Item Properties ]] page.''
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| PlusCost|+2
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''Go back to [[ Magic Properties - Melee Weapons ]] page.''


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A lifesurge weapon boosts and sustains the wielder's life energy while they are in the throes of combat. The wielder gains a bonus on saving throws against necromantic effects &mdash; including the ability dilution/damage/drain, and essence omission/suppression/destruction powers of the undead &mdash; equal to the weapon's enhancement bonus.


=== Lifesurge ===
In addition, whenever the wielder receives temporary hit points from any source, they may add the weapon's enhancement bonus to these temporary hit points; this does not stack for temporary hit points from multiple sources, and these points are lost if the lifesurge weapon is not being wielded.
* '''Price:''' +2 bonus
* '''Aura''' moderate conjuration; '''CL''' 8th; '''Weight''' —


This special ability can only be placed on melee weapons.  
In combat, the weapon's critical threat range is increased by +1 against undead; this will stack with the Keen magic property, Improved Critical, or any other feat, ability, or item property that increases critical threat range.  


A lifesurge weapon boosts and sustains the wielder's life energy while he is in the throes of combat. The wielder gains a bonus on saving throws against necromantic effects—including the ability damage, ability drain, and energy drain powers of the undead—equal to the weapon's enhancement bonus. In addition, whenever the wielder receives temporary hit points from any source, he adds the weapon's enhancement bonus to these temporary hit points; this does not stack for temporary hit points from multiple sources, and these points are lost if the lifesurge weapon is not being wielded.
Finally, whenever a lifesurge weapon confirms a critical hit against an undead creature, it erupts with +1d8 points of {{dmg|positive}} energy (+2d8 for weapons with a critical multiplier of x3, +3d8 if it is x4); the wielder may choose to deal this as damage to an undead target or to absorb half this amount into themselves as instantaneous healing, with the remaining positive energy dissipating.
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In combat, the weapon's critical threat range is doubled against undead; this does not stack with the keen special ability or Improved Critical. Whenever a lifesurge weapon confirms a critical hit against an undead creature, it erupts with 1d8 points of positive energy (2d8 for weapons with a critical multiplier of x3, 3d8 if it is x4); the wielder may choose to deal this as damage to an undead target or to absorb half this amount as healing, with the remaining positive energy dissipating.


* ''Craft Magic Arms and Armor, Channel Smite, cure serious wounds, death ward, disrupt undead; Cost +2 bonus''
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| ShortDesc|Increases temporary hit points and adds many bonuses versus undead.
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Latest revision as of 10:28, 2 June 2019

Lifesurge (Melee Weapon Magic Property)

Enchant Cost: +2

A lifesurge weapon boosts and sustains the wielder's life energy while they are in the throes of combat. The wielder gains a bonus on saving throws against necromantic effects — including the ability dilution/damage/drain, and essence omission/suppression/destruction powers of the undead — equal to the weapon's enhancement bonus.

In addition, whenever the wielder receives temporary hit points from any source, they may add the weapon's enhancement bonus to these temporary hit points; this does not stack for temporary hit points from multiple sources, and these points are lost if the lifesurge weapon is not being wielded.

In combat, the weapon's critical threat range is increased by +1 against undead; this will stack with the Keen magic property, Improved Critical, or any other feat, ability, or item property that increases critical threat range.

Finally, whenever a lifesurge weapon confirms a critical hit against an undead creature, it erupts with +1d8 points of positive (energy, uncommon) energy (+2d8 for weapons with a critical multiplier of x3, +3d8 if it is x4); the wielder may choose to deal this as damage to an undead target or to absorb half this amount into themselves as instantaneous healing, with the remaining positive energy dissipating.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.