Light Melee Weapons: Difference between revisions

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=== Sai ===
=== Sai ===
{| border="1" cellpadding="5" style="text-align:center" width="95%"
{{Template:ExoticWeapon
! rowspan="4" width="200" height="200" | [[Image:sai.jpg|200x200px|center|x]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/Light  || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
|-
! align="left" | Sai
| 5 gp || 1d2 || 1d3 || 1d4 || 1d6 || x2 || - || 1 lb || align="left" | Bludgeoning
|-
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Disarm|Disarm]], [[Weapon Qualities#Monk|Monk]], [[Weapon Qualities#Sunder|Sunder]]
|-
| colspan="10" align="left" | A sai is a short metal rod with a rounded tip, with sturdy prongs curving out like an exaggerated hilt.  To the untrained eye it seems a miserable excuse for a weapon, not even sharp.  But a trained user gains bonuses to disarm and sunder attempts, as the sturdy rod and prongs can grasp and shatter weaponry with ease.  Sais are also light enough and wieldy enough to be used by monks in their blinding-fast attacks.  The Sai belongs to the "Monk" weapon group.
|}


| Name = Sai
| Image = sai.jpg
| FlavorText =
| Type = Light
| Cost = 5 gp
| TinyDmg = 1d2
| SmallDmg = 1d3
| MedDmg = 1d4
| LgDmg = 1d6
| Crit = x2
| Range = -
| Weight = 1 lb
| DamageType = Bludgeoning
| Quality1 = Disarm
| Quality2 = Monk-Usable
| Quality3 = Sunder
| Quality4 = Stout
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =
| Quality9 =
| Description = A sai is a short metal rod with a rounded tip, with sturdy prongs curving out like an exaggerated hilt.  To the untrained eye it seems a miserable excuse for a weapon, not even sharp.  But a trained user gains bonuses to disarm and sunder attempts, as the sturdy rod and prongs can grasp and shatter weaponry with ease.  Sais are also light enough and wieldy enough to be used by monks in their blinding-fast attacks.  The Sai belongs to the "Monk" weapon group.
}}


=== Siangham ===
=== Siangham ===

Revision as of 15:48, 11 August 2016

Epic Path \ Weapons \ Light Melee Weapons


Simple Unarmed and Light Melee Weapons

Brass Knuckles

Template:SimpleWeapon

Cestus

Template:SimpleWeapon

Dagger

Template:SimpleWeapon

Gauntlet

Template:SimpleWeapon

Mace, Light

Template:SimpleWeapon

Sickle

Template:SimpleWeapon

Stake

Template:SimpleWeapon

Unarmed Strike

Template:SimpleWeapon


Martial Unarmed and Light Melee Weapons

Armor Spikes

Template:MartialWeapon

Axe, Throwing

Template:MartialWeapon

Hammer, Light

Template:MartialWeapon

Handaxe

Template:MartialWeapon

Kukri

Template:MartialWeapon

Pick, Light

Template:MartialWeapon

Sap

Template:MartialWeapon

Shield, Light

Template:MartialWeapon

Shield Spikes

Template:MartialWeapon

Shortsword

Template:MartialWeapon

Exotic Light Melee Weapons

Aklys

Template:ExoticWeapon

Dagger, Swordbreaker

Template:ExoticWeapon

Kama

Template:ExoticWeapon

Nunchaku

Template:ExoticWeapon

Quickpick

Template:ExoticWeapon

Sai

Template:ExoticWeapon

Siangham

x
Exotic/Light Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Siangham 3 gp 1d2 1d3 1d4 1d6 18-20/x2 10 ft. 1 lb Piercing
Weapon Qualities: Concealable, Monk
A siangham looks roughly like half an arrow made entirely of steel. It is very small, no more than eight inches long and less than an inch wide. It grants +6 to Sleight of Hand rolls to conceal it on your person. The slim haft provides a decent grip and the broad head does surprisingly good damage for such a small weapon. The Siangham belongs to the "Monk" and "Close" weapon group.

Slightwhip

x
Exotic/Light Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Slightwhip 5 gp 1d2 1d3 1d4 1d6 x2 - 2 lbs Slashing
Weapon Qualities: Inclusive reach 10', Trip, Disarm, Finesse
The Slightwhip can be used to make trip attacks. The wielder of a slightwhip is granted a +2 bonus on all Disarm rolls. A slightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and unlike most reach weapons, can attack adjacent squares. A slightwhip threatens all squares it can reach. The Slightwhip belongs to the "Flails", weapon group.

The slightwhip resembles a buggy whip, except that it is made of stronger leathers and the handle is usually magically treated wood or bone for light weight. The handle is usually about 2 feet long, and the whip portion is about 5 more feet. The Slightwhip is favored by courtiers, and nobles. Indeed, many duels among nobles are fought with Slightwhips. While a Slightwhip is lethal, it is not TOO lethal, thus allowing honor to be served without excessive loss of life. Many mages also find the Slightwhip to be very useful, and use it to trip foes and to deliver touch spells from a safer distance.