Light Melee Weapons

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Epic Path \ Weapons \ Light Melee Weapons


Simple Unarmed and Light Melee Weapons

Brass Knuckles

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Cestus

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Dagger

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Gauntlet

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Mace, Light

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Sickle

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Stake

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Unarmed Strike

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Martial Unarmed and Light Melee Weapons

Armor Spikes

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Axe, Throwing

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Hammer, Light

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Handaxe

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Kukri

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Pick, Light

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Sap

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Shield, Light

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Shield Spikes

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Shortsword

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Exotic Light Melee Weapons

Aklys

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Dagger, Swordbreaker

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Kama

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Nunchaku

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Quickpick

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Sai

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Siangham

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Slightwhip

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Exotic/Light Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Slightwhip 5 gp 1d2 1d3 1d4 1d6 x2 - 2 lbs Slashing
Weapon Qualities: Inclusive reach 10', Trip, Disarm, Finesse
The Slightwhip can be used to make trip attacks. The wielder of a slightwhip is granted a +2 bonus on all Disarm rolls. A slightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and unlike most reach weapons, can attack adjacent squares. A slightwhip threatens all squares it can reach. The Slightwhip belongs to the "Flails", weapon group.

The slightwhip resembles a buggy whip, except that it is made of stronger leathers and the handle is usually magically treated wood or bone for light weight. The handle is usually about 2 feet long, and the whip portion is about 5 more feet. The Slightwhip is favored by courtiers, and nobles. Indeed, many duels among nobles are fought with Slightwhips. While a Slightwhip is lethal, it is not TOO lethal, thus allowing honor to be served without excessive loss of life. Many mages also find the Slightwhip to be very useful, and use it to trip foes and to deliver touch spells from a safer distance.