Lucky Strike (Ranger Poultice)
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- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A dried flower, found growing among stones, worth 1 gp.)
- Range: Self
- Target or Area: You
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: No saving throw granted
Save DC: -
- Spell Resistance: Yes
- This poultice is brewed from the most delicate of herbs and plants, tiny soft ferns, lace-leaves, and succulents, all things that require good fortune to survive and grow. The holder of this plaster activates it by mixing in a dried flower found growing in the most inhospitable of conditions.
- Calling upon the fickle ebb and flow of fortune, the holder of this poultice gains a +1 Arcane Bonus on attack rolls, increasing to +2 at character level 20 of the herbalist Ranger who mixed the poultice. In addition, the holder gains +1 bonus damage of the same sort as the weapon they proficiently wield for each successful attack they make during the duration of the poultice's effect. The bonus doesn't apply to spell damage. If the holder makes one successful attack, that attack gains a +1 bonus to damage. If the holder makes three successful attacks, the first gains +1 damage, the second +2 damage, and the third +3 damage. The only maximum is the number of attacks you hit with before the Lucky Strike expires.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.