Magic Bane (Rage Power): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Template:Rage Power | Name = Magic Bane | Type = Ex | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien|Superstitious }}</onlyinclude> | MinLvl=<onlyinclude>...")
 
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 17: Line 17:
}}</onlyinclude>
}}</onlyinclude>


| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|2
}}</onlyinclude>


| Benefit = As a free action, you can spend 2 points of fury to add your WIS modifier to the damage caused by the next attack you make against a creature possessing one or more supernatural or spell-like abilities before the end of your current turn.  You must activate this power before you make an attack roll against a qualifying target.  You must make the attack before the start of your next turn, and the attack must hit the target, or the fury points spent to activate this power are lost.  Additional damage from Magic Bane is treated as part of your normal attack damage, and is multiplied on critical hits. (It is not, however, base weapon damage, so it does not get multiplied at levels 8, 15, 22 and 29.)
| Benefit = As a free action, you can add your WIS modifier to the damage caused by the next attack you make against a creature possessing one or more supernatural, spell, or spell-like abilities.  You must activate this power before you make an attack roll against a qualifying target.  You must make the attack before the end of your current turn, and the attack must hit the target, or this activation provides no benefit.  Additional damage from Magic Bane is treated as part of your normal attack damage, and is multiplied on critical hits. (It is not, however, base weapon damage, so it does not get multiplied at levels 6, 11, 16, 21, 26, and 31.)


| Addtl-Fury = For each additional point of fury you spend, you can add +1 damage to the damage caused by Magic Bane, when you attack a qualifying creature before the start of your next turn.


| Prog1 = For each additional point of fury you spend, you can apply Magic Bane to an additional attack you make before the start of your next turn.  Additional fury spent to increase the damage applies to all attacks augmented by Magic Bane made against qualifying targets.
| Prog1 = When you activate Magic Bane, it augments all attacks you make before the end of your current turn.


| Prog2 = You automatically confirm critical hits with any attack augmented by Magic Bane.
| Prog2 = You automatically confirm critical hits with any attack augmented by Magic Bane.


| Prog3 = Attacks augmented with Magic Bane against qualifying targets add double your WIS modifier to the normal damage of the attack. (Increased from 1x your WIS modifier.)
| Prog3 = Attacks augmented with Magic Bane against qualifying targets add triple your WIS modifier to the normal damage of the attack. (Increased from 1x your WIS modifier.)


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 19:58, 31 December 2019


Magic Bane (Ex)

Requires: Barbarian 1, Superstitious Mien
Benefit: As a free action, you can add your WIS modifier to the damage caused by the next attack you make against a creature possessing one or more supernatural, spell, or spell-like abilities. You must activate this power before you make an attack roll against a qualifying target. You must make the attack before the end of your current turn, and the attack must hit the target, or this activation provides no benefit. Additional damage from Magic Bane is treated as part of your normal attack damage, and is multiplied on critical hits. (It is not, however, base weapon damage, so it does not get multiplied at levels 6, 11, 16, 21, 26, and 31.)

Progression:

  • 11th Level: When you activate Magic Bane, it augments all attacks you make before the end of your current turn.
  • 21st Level: You automatically confirm critical hits with any attack augmented by Magic Bane.
  • 31st Level: Attacks augmented with Magic Bane against qualifying targets add triple your WIS modifier to the normal damage of the attack. (Increased from 1x your WIS modifier.)