Magic Items: Difference between revisions

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===[[Rings Slot Magic Items]]===
===[[Rings Slot Magic Items]]===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
|-
| [[Ring of Spell Knowledge (Magic Item)|Ring of Spell Knowledge]] || varies || Ring || When worn by a sorcerer or other spontaneous caster, allows wearer to "know" an additional spell
|-
| [[Ring of Protection (Magic Item)|Ring of Protection]] || varies || Ring || Grants wearer a deflection bonus to AC
|-
| [[Ring of Wizardry (Magic Item)|Ring of Wizardry]] || varies || Ring || The wearer's arcane spells per day are doubled for one specific spell level.
|-
| [[Dungeon Ring, Prisoner's (Magic Item)|Dungeon Ring, Prisoner's]] || 250 || Ring || When put on someone's finger by someone wearing a Jailor's ring, this cursed ring allows the Jailor to know the wearer's whereabouts at all times
|-
| [[Ring of Arcane Signets (Magic Item)|Ring of Arcane Signets]] || 1,000 || Ring || Becomes a signet appropriate to the wearer, and wearer can cast Arcane Mark at will
|-
| [[Ring of the Grasping Grave (Magic Item)|Ring of the Grasping Grave]] || 2,000 || Ring || Wearer can make a melee touch attack against an undead, preventing it from being healed by negative energy for 1d4 rounds
|-
| [[Ring of Feather Falling (Magic Item)|Ring of Feather Falling]] || 2,200 || Ring || Activates Feather Fall spell automatically after the wearer falls 5 or more feet
|-
| [[Ring of Climbing (Magic Item)|Ring of Climbing]] || 2,500 || Ring || Grants wearer a +5 competence bonus to Climb checks
|-
| [[Ring of Jumping (Magic Item)|Ring of Jumping]] || 2,500 || Ring || Grants wearer a +5 competence bonus to Acrobatics checks made to perform long or high jumps
|-
| [[Ring of Sustenance (Magic Item)|Ring of Sustenance]] || 2,500 || Ring || Wearer needs only 2 hours of sleep per night and is kept fed and nourished by the magic of the ring.
|-
| [[Ring of Swimming (Magic Item)|Ring of Swimming]] || 2,500 || Ring || Grants wearer a +5 competence bonus to Swim checks
|-
| [[Ring of Ferocious Action (Magic Item)|Ring of Ferocious Action]] || 3,000 || Ring || Wearer may ignore the Rattled condition up to 5 times per day as a free action
|-
| [[Ring of Counterspells (Magic Item)|Ring of Counterspells]] || 4,000 || Ring || Allows wearer to store 1 spell up to 6th level in ring, and if that spell is cast upon the wearer, automatically counterspells that spell
|-
| [[Ring of Maniacal Devices (Magic Item)|Ring of Maniacal Devices]] || 5,000 || Ring || Grants wearer a +5 competence bonus to Disable Device and Profession (Trapsmith) checks
|-
| [[Ring of Rat Fangs (Magic Item)|Ring of Rat Fangs]] || 5,000 || Ring || Grants wearer a bite attack as a primary attack
|-
| [[Ring of Sacred Mistletoe (Magic Item)|Ring of Sacred Mistletoe]] || 6,000 || Ring || Wearer can cast Shillelegh once per day, and if wearer has Woodland Stride class ability, can move through magically created or manipulated plants
|-
| [[Ring of Swarming Stabs (Magic Item)|Ring of Swarming Stabs]] || 6,000 || Ring || Twice per day, when wearer is flanking an enemy, can deal 1d6 sneak attack damage as a swift action
|-
| [[Ring of Forcefangs (Magic Item)|Ring of Forcefangs]] || 8,000 || Ring || Negates any force spell or spell-like effect targeting the wearer, who can release the absorbed force effects as magic missiles
|-
| [[Ring of Mind Shielding (Magic Item)|Ring of Mind Shielding]] || 8,000 || Ring || wearer becomes immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.
|-
| [[Ring of Strength Sapping (Magic Item)|Ring of Strength Sapping]] || 8,000 || Ring || Once per day as a swift action, wearer can inflict strength damage with an unarmed strike, and gain some strength for 1 minute
|-
| [[Ring of Force Shield (Magic Item)|Ring of Force Shield]] || 8,500 || Ring || Wearer can create a shield of force (+2 shield bonus to AC), or dismiss it as free actions
|-
| [[Ring of the Ram (Magic Item)|Ring of the Ram]] || 8,600 || Ring || Wearer can deal damage and perform a bull rush on an enemy up to 30 feet away (using the ring's CMB)
|-
| [[Scholar's Ring (Magic Item)|Scholar's Ring]] || 8,700 || Ring || Wearer understands any written or spoken language, and gains a +5 competence bonus on Knowledge (History) checks.
|-
| [[Ring of Climbing, Improved (Magic Item)|Ring of Climbing, Improved]] || 10,000 || Ring || Grants wearer a +10 competence bonus to Climb checks
|-
| [[Ring of Curing (Magic Item)|Ring of Curing]] || 10,000 || Ring || When casting healing spells, all level dependent maximums of the healing granted increase by +2. Does not increase wearer's effective caster level
|-
| [[Ring of Foe Focus (Magic Item)|Ring of Foe Focus]] || 10,000 || Ring || Wearer can gain a +2 bonus to AC and saving throws against attacks made by a single enemy she can see, on command
|-
| [[Ring of Jumping, Improved (Magic Item)|Ring of Jumping, Improved]] || 10,000 || Ring || Grants wearer a +10 competence bonus to Acrobatics checks made to perform long or high jumps
|-
| [[Ring of Ki Mastery (Magic Item)|Ring of Ki Mastery]] || 10,000 || Ring || Wearer can store up to 2 ki points in the ring, and while ki is stored, grants bonuses to the wearer
|-
| [[Ring of Revelation, Lesser (Magic Item)|Ring of Revelation, Lesser]] || 10,000 || Ring || Wearer can cast Glitterdust five times per day
|-
| [[Ring of Swimming, Improved (Magic Item)|Ring of Swimming, Improved]] || 10,000 || Ring || Grants wearer a +10 competence bonus to Swim checks
|-
| [[Ring of Animal Friendship (Magic Item)|Ring of Animal Friendship]] || 10,800 || Ring || Wearer can cast Charm Animal at will
|-
| [[Ring of Transposition (Magic Item)|Ring of Transposition]] || 10,800 || Ring || Once per day, the wearer can swap places with the wearer of the bonded ring, as the Dimension Door spell, on command
|-
| [[Ring of Tactical Precision (Magic Item)|Ring of Tactical Precision]] || 11,000 || Ring || Grants wearer a +5 competence bonus to Profession (Soldier), and can be imbued with a teamwork feat for 24 hours, granting the wearer use of that feat
|-
| [[Ring of the Sophisticate (Magic Item)|Ring of the Sophisticate]] || 11,000 || Ring || Once per day, wearer can cast Locate Creature or Locate object, and at will, wearer can locate nearest pub, bar or watering hole
|-
| [[Decoy Ring (Magic Item)|Decoy Ring]] || 12,000 || Ring || Makes wearer invisible automatically when wearer withdraws or becomes helpless, and sends illusory copies of the wearer running off in different directions
|-
| [[Ring of Craft Magic (Magic Item)|Ring of Craft Magic]] || 12,000 || Ring || Wearer can use Spellcraft in place of a Profession skill to identify an item, and may expend a spell to gain a bonus to a single Profession check
|-
| [[Ring of Ectoplasmic Invigoration (Magic Item)|Ring of Ectoplasmic Invigoration]] || 12,000 || Ring || Wearer gains ability to cast Restoration and False Life spells, once each per day
|-
| [[Ring of Energy Resistance, Minor (Magic Item)|Ring of Energy Resistance, Minor]] || 12,000 || Ring || Grants 10 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation
|-
| [[Ring of the Troglodyte (Magic Item)|Ring of the Troglodyte]] || 12,000 || Ring || Twice per day, the wearer can emit a stench in a 10 foot area, sickening creatures in its radius
|-
| [[Steelhand Circle (Magic Item)|Steelhand Circle]] || 12,000 || Ring || Grants unarmed strikes the Sunder weapon property for up to 5 non-consecutive minutes per day. Once per day, has a 50% chance ot negate a crit
|-
| [[Ring of Chameleon Power (Magic Item)|Ring of Chameleon Power]] || 12,700 || Ring || Grants wearer a +10 competence bonus to Stealth checks, and the ability to cast Disguise Self at will on command
|-
| [[Ring of the Sea Strider (Magic Item)|Ring of the Sea Strider]] || 14,000 || Ring || Wearer gains a Swim speed of 30, and once per day, can cast Dimension Door, but the start and end points must be in water
|-
| [[Ring of Retribution (Magic Item)|Ring of Retribution]] || 15,000 || Ring || Once per day, wearer can cause ring to explode, dealing 10d6 fire damage to all creatures (including wearer) in a 30 foot radius
|-
| [[Ring of Water Walking (Magic Item)|Ring of Water Walking]] || 15,000 || Ring || Wearer is continually under the effect of a Water Walk spell
|-
| [[Dungeon Ring, Jailer's (Magic Item)|Dungeon Ring, Jailer's]] || 16,000 || Ring || Grants the wearer constant awareness of the distance and location of anyone wearing a bonded Prisoner's Ring
|-
| [[Ring of Revelation, Greater (Magic Item)|Ring of Revelation, Greater]] || 16,000 || Ring || Wearer can see invisibility, as the spell, and can cast Glitterdust three times per day
|-
| [[Ring of Inner Fortitude, Minor (Magic Item)|Ring of Inner Fortitude, Minor]] || 18,000 || Ring || Allows wearer to ignore ability damage, or penalties based on ability scores up to -2, and ability drain up to -1
|-
| [[Ring of Spell Storing, Minor (Magic Item)|Ring of Spell Storing, Minor]] || 18,000 || Ring || Wearer can store and cast up to 3 levels of spells from the ring
|-
| [[Ring of Energy Shroud (Magic Item)|Ring of Energy Shroud]] || 19,500 || Ring || Once per day, wearer can negate one attack which deals a common energy type (fire, cold, acid, sonic or electricity) and turn it into an Elemental Aura of that type
|-
| [[Ring of Arcane Mastery (Magic Item)|Ring of Arcane Mastery]] || 20,000 || Ring || Grants wearer a number of benefits to improve Arcane spells and spellcasting
|-
| [[Ring of Invisibility (Magic Item)|Ring of Invisibility]] || 20,000 || Ring || Grants the wearer the ability to cast Invisibility as the spell
|-
| [[Ring of Revelation, Superior (Magic Item)|Ring of Revelation, Superior]] || 24,000 || Ring || Wearer can see invisibility, cast Glitterdust three times per day, and cast Arcane Sight once per day.
|-
| [[Ring of Evasion (Magic Item)|Ring of Evasion]] || 25,000 || Ring || Grants the wearer the Evasion ability
|-
| [[Ring of X-Ray Vision (Magic Item)|Ring of X-Ray Vision]] || 25,000 || Ring || Grants the wearer the ability to see through solid matter on command
|-
| [[Ring of Blinking (Magic Item)|Ring of Blinking]] || 27,000 || Ring || Grants the wearer the ability to cast the Blink spell at will
|-
| [[Ring of Energy Resistance, Major (Magic Item)|Ring of Energy Resistance, Major]] || 28,000 || Ring || Grants 20 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation
|-
| [[Ring of the Ecclesiarch (Magic Item)|Ring of the Ecclesiarch]] || 28,500 || Ring || Grants a +5 competence bonus to Diplomacy and Knowledge (Religion) checks, the ability to cast Prayer and Enter Image once per day, and other stuff
|-
| [[Ring of Return (Magic Item)|Ring of Return]] || 33,600 || Ring || Wearer can link ring to a space as a move action up to 3 times per day, and teleport to a linked space within 100 feet as a swift action
|-
| [[Ring of Freedom of Movement (Magic Item)|Ring of Freedom of Movement]] || 40,000 || Ring || Wearer is continually under the effect of a Freedom of Movement spell
|-
| [[Ring of Inner Fortitude, Major (Magic Item)|Ring of Inner Fortitude, Major]] || 42,000 || Ring || Allows wearer to ignore ability damage, or penalties based on ability scores up to -4, and ability drain up to -2
|-
| [[Ring of Energy Resistance, Greater (Magic Item)|Ring of Energy Resistance, Greater]] || 44,000 || Ring || Grants 30 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation
|-
| [[Ring of Delayed Doom (Magic Item)|Ring of Delayed Doom]] || 45,000 || Ring || Wearer can delay onset of any effect which has a saving throw for 1 minute per gem used. Ring has 9 gems, and is expended when the last gem is used.
|-
| [[Ring of Friend Shield (Magic Item)|Ring of Friend Shield]] || 50,000 || Ring || Mated to a similar ring, this ring allows the wearer to cast Shield Other on the wearer of its mated pair, with no range limitation
|-
| [[Ring of Shooting Stars (Magic Item)|Ring of Shooting Stars]] || 50,000 || Ring || Grants the wearer a number of light and electricity spells usable depending on whether the wearer is standing in light or darkness
|-
| [[Ring of Spell Storing (Magic Item)|Ring of Spell Storing]] || 50,000 || Ring || Wearer can store and cast up to 5 levels of spells from the ring
|-
| [[Ring of Continuation (Magic Item)|Ring of Continuation]] || 56,000 || Ring || Extends the duration of a 'range: personal' spell to 24 hours, assuming its original duration was at least 10 minutes/level to begin with
|-
| [[Ring of Inner Fortitude, Greater (Magic Item)|Ring of Inner Fortitude, Greater]] || 66,000 || Ring || Allows wearer to ignore ability damage, or penalties based on ability scores up to -6, and ability drain up to -3
|-
| [[Spiritualist Rings (Magic Item)|Spiritualist Rings]] || 70,000 || Ring || Wearer can cast Speak with Dead and Spectral Hand three times per day, gains Ghost Touch on weapons wielded, and a bonus to saves against positive or negative energy damage
|-
| [[Ring of Telekinesis (Magic Item)|Ring of Telekinesis]] || 75,000 || Ring || Grants the wearer the ability to cast Telekenesis at will on command
|-
| [[Ring of Regeneration (Magic Item)|Ring of Regeneration]] || 90,000 || Ring || The wearer regenerates 1 point of damage per round, is immune to Bleed and Bruised conditions, and can regrow lost limbs
|-
| [[Ring of Spell Turning (Magic Item)|Ring of Spell Turning]] || 100,000 || Ring || Grants the wearer the ability to cast Spell Turning three times per day on command, reflecting 9 spell levels' worth of spells that target the wearer
|-
| [[Ring of Three Wishes (Magic Item)|Ring of Three Wishes]] || 120,000 || Ring || Grants the wearer the ability to cast Wish three times, after which the ring is expended
|-
| [[Ring of Djinni Calling (Magic Item)|Ring of Djinni Calling]] || 125,000 || Ring || Allows the wearer to summon a Djinn for up to 1 hour per day
|-
| [[Ring of Elemental Command (Magic Item)|Ring of Elemental Command]] || 200,000 || Ring || Grants a number of abilities depending on which element the ring is attuned to, and makes it easier for the wearer to fight creatures from the plane of that element
|-
| [[Ring of Spell Storing, Major (Magic Item)|Ring of Spell Storing, Major]] || 200,000 || Ring || Wearer can store and cast up to 10 levels of spells from the ring
|}
* ''[[#Top|Back to Top]]''


===[[Shoulders Slot Magic Items]]===
===[[Shoulders Slot Magic Items]]===

Revision as of 19:44, 3 July 2016


Pre-Made Magic

This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.

The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.

Descriptions on this page do not provide all the details of the items described -- they are just summaries, and are often incomplete. Click on the item's link for complete details. In any case where the summary contradicts an item's full description, the full description should be considered correct (barring GM exception).


Wearable Magic Items

Armor Slot Magic Items

Belt Slot Magic Items

Body Slot Magic Items

Chest Slot Magic Items

Eyes Slot Magic Items

Feet Slot Magic Items

Hands Slot Magic Items

Head Slot Magic Items

Headband Slot Magic Items

Neck Slot Magic Items

Rings Slot Magic Items

Shoulders Slot Magic Items

Magic Item Name Cost Slot Description
Cloak of Resistance varies Shoulders Grants a resistance bonus to all of the wearer's saving throws
Catching Cape 200 gp Shoulders Grants wearer concealment (20% miss chance) against ranged attacks for 1 minute or until missed, after which the cloak is expended
Cloak of Human Guise 900 gp Shoulders When worn by a half-human race, such as a half-elf or half-orc, it makes the wearer appear entirely human
Muleback Cords 1,000 gp Shoulders Wearer's strength is treated as being 8 higher for purposes of determining carrying capacity
Shawl of Life-Keeping 1,000 gp Shoulders Each day, the wearer can transfer up to 10 hit points of health to the shawl, which are automatically applied to the wearer if they drop below 0 hit points that day
Shield Cloak 1,000 gp Shoulders As a move action, cloak can be wielded like a light wooden shield, and dropped as a free action to become a cloak again. Can be enchanted as a shield
Quickchange Cloak 1,500 gp Shoulders Cloak can store a disguise on the wearer applied through the Disguise skill, and restore it at any time, on command, retaining the original Disguise check
Cowardly Crouching Cloak 1,800 gp Shoulders As a move action, wearer can drop into a crouch, becoming blind, but requiring a will save from enemies to attack them while crouched (as Sanctuary spell)
Cloak of Elvenkind 2,500 gp Shoulders Grants wearer a +5 competence bonus on Stealth checks
Cloak of the Hedge Wizard 2,500 gp Shoulders Grants wearer a cantrip usable at will, and two first level spells usable once per day, based on the school of magic the cloak is attuned to
Cloak of Fiery Vanishing 2,600 gp Shoulders As an immediate action, when the wearer is engulfed in fire by any effect, he can become invisible, leaving behind illusory ashen remains
Cloak of Fangs 2,800 gp Shoulders Grants wearer a +1 resistance bonus to saving throws, and 5 times per day, as a swift action, can grow teeth to gain a bite attack
Pauldrons of the Serpent 3,000 gp Shoulders Grants wearer a +2 dodge bonus to AC versus attacks of opportunity, and +2 to CMD versus Bull Rush, Grapple, Reposition and Trip maneuvers
Stonemist Cloak 3,500 gp Shoulders Grants wearer a +5 competence bonus on Stealth checks, and once per day can cast the Obscuring Mist spell
Cloak of the Scuttling Rat 6,000 gp Shoulders Wearer can transform into a Dire Rat, as Beast Shape I, for up to 5 non-consecutive minutes per day
Seafoam Shawl 6,000 gp Shoulders Grants wearer the ability to cast the Fins to Feet spell once per day, with a duration of 5 hours
Treeform Cloak 6,000 gp Shoulders Wearer can transform into a living tree, as Tree Shape I, and while in direct sunlight, heals 1d6 points of damage per hour
Eagle Cape 7,000 gp Shoulders Wearer is continually affected by Feather Fall, and once per day can transform into an Eagle, as Beast Shape I, for up to 10 minutes
Cloak of the Manta Ray 7,200 gp Shoulders Wearer can take the form of a manta ray, as Beast Shape II, any time he is immersed in salt water
Hunter's Cloak 7,500 gp Shoulders While in unsettled terrain, the wearer can transform into any animal native to the terrain, as Beast Shape I, for up to 10 non-consecutive minutes per day
Cloak of the Duskwalker 10,000 gp Shoulders Wearer gains Low-Light vision, and once per day, can cast Darkness, gaining Darkvision (60 ft) while inside its effects
Cocoon Cloak 10,000 gp Shoulders While wearer sleeps, he gains +4 natural armor to AC, and light fortification (25% chance a crit or sneak attack becomes a normal attack instead)
Pauldrons of the Bull 10,000 gp Shoulders Wearer gains a +2 competence bonus to CMB for Bull Rush maneuvers, and may roll twice when making a Bull Rush, taking the best result
Stone Cloak, Minor 10,000 gp Shoulders Wearer can turn into a stone statue, taking only free actions, but gaining DR 5/adamantine and a +5 circumstance bonus to Stealth checks
Cape of the Mountebank 10,800 gp Shoulders Grants the wearer the ability to cast Dimension Door once per day
Pauldrons of the Watchful Lion 10,800 gp Shoulders When an enemy uses acrobatics to pass through a square threatened by the wearer, the wearer can make an immediate touch attack twice per day
Lion Cloak 12,000 gp Shoulders Wearer gains a +2 resistance bonus to saves against fear and mind-affecting effects, and can transform into a lion (as Beast Shape II) once per day
Mantle of Spores 13,400 gp Shoulders Wearer gains a +4 resistance bonus to saves against disease, and once per day, can inflict spores on all adjacent creatures, dealing ongoing damage
Cape of Effulgent Escape 14,000 gp Shoulders Cape constantly radiates light, and twice per day, can emit a burst of light, possibly blinding nearby creatures, and turning the wearer invisible for 1 minute
Cloak of Arachnida 14,000 gp Shoulders Wearer is continually affected by Spider Climb, and once per day, can cast Web. Wearer can move through webs at half speed.
Tentacle Cloak 14,000 gp Shoulders Once per day, wearer can grow two tentacles from his shoulders, granting 2 natural attacks and a +4 competence bonus to Grapple maneuvers
Demonspike Pauldrons 14,350 gp Shoulders Act as +2 armor spikes, and deal 1d2 bleed on a successful Grapple or attack with the armor spikes.
Comfort's Cloak 15,600 gp Shoulders Wearer is continually affected by Endure Elements, and gains a +4 resistance bonus to saves against disease, poison, energy drain and effects which fatigue
Shawl of the Crone 16,000 gp Shoulders Wearer immediately transforms into an elderly female of its race, and gains a +4 circumstance bonus on Charisma checks to appear friendly, harmless or helpless
Prestidigitator's Cloak 17,200 gp Shoulders Wearer gains a +8 competence bonus to Sleight of Hand, and can use the cloak to make a nearby object disappear. Magic!
Stole of Justice 18,000 gp Shoulders Wearer gains a +5 competence bonus to Sense Movtive, and can cast Zone of Truth for up to 5 non-consecutive minutes per day
Jellyfish Cape 19,200 gp Shoulders When submerged in water, wearer gains a swim speed of 20, can breathe underwater, and gains 20% concealment, and can sting adjacent foes
Cloak of the Diplomat 20,000 gp Shoulders Wearer gains a +5 competence bonus to Diplomacy and Sense Motive checks, and can adjust a creature's attitude by 3 steps instead of 2 with Diplomacy
Slashing Cloak 20,000 gp Shoulders As a full round action, the wearer can spin in place to attack all adjacent creatures, and the cape can be enchanted as a weapon.
Stone Cloak, Major 20,000 gp Shoulders Wearer can turn into a stone statue, taking only free actions, but gaining DR 10/adamantine and a +5 circumstance bonus to Stealth checks
Cloak of Displacement, Minor 24,000 gp Shoulders The wearer gains a 20% miss chance against attacks, as the Blur spell
Cloak of the Bat 26,000 gp Shoulders The wearer gains a +5 competence bonus to Stealth, and while in darkness, can gain the ability to fly for up to 7 minutes at a time
Highwayman's Cape 32,500 gp Shoulders The wearer gains a +5 competence bonus to Bluff or Stealth, and can try to escape grapples as an immediate action
Juggernaut's Pauldrons 40,000 gp Shoulders Wearer gains a +4 competence bonus to CMD, can fight below 0 hit points, and can enlarge himself, as Enlarge Person, on command
Charlatan's Cape 45,000 gp Shoulders Grants the wearer the ability to cast Dimension Door three times per day, and once per day the wearer can cast Ethereal Jaunt
Cloak of Displacement, Major 50,000 gp Shoulders The wearer gains a 50% miss chance against attacks, as the Displacement spell
Wings of Flying 54,000 gp Shoulders On command, the wearer gains a fly speed of 60 ft, with average maneuverability
Cloak of Etherealness 55,000 gp Shoulders On command, the wearer can become ethereal, as the Ethereal Jaunt spell, for up to 10 non-continuous minutes per day
Wings of the Gargoyle 72,000 gp Shoulders For up to 5 non-continuous minutes per day, the wearer gains a fly speed of 60 ft (average maneuverability) and DR 10/adamantine
Wyvern Cloak 78,600 gp Shoulders Grants wearer a +4 resistance bonus to Will saves, the effects of Feather Fall, Fly (as the spell) once per day, and a Stinger natural attack

Wrists Slot Magic Items

Magic Item Name Cost Slot Description
Bracers of Armor varies Wrist Grants the wearer an armor bonus to AC
Sleeves of Many Garments 200 gp Wrist Wearer can change the appearance of her clothing each time these sleeves are pulled on
Armbands of the Brawler 500 gp Wrist Grants the wearer a +1 competence bonus to CMB and CMD for grapple maneuvers
Burglar's Bracers 1,000 gp Wrist Bracers can transform into a set of masterwork thieves' tools and back, and once per day, wearer can take 10 on a Disable Device check
Bracers of Steadiness 2,000 gp Wrist Whenever the wearer takes 20 on a check requiring the use of her arms and/or hands, she gains a +5 competence bonus to the check
Manacles of Cooperation 2,000 gp Wrist When placed on a helpless creature, that creature will comply with any reasonable request and never try to escape, unless it makes a will save
Shackles of Compliance 3,280 gp Wrist The wearer of these cursed shackles is more easily intimidated (+4 on roll) and three times per day, the key-holder can cast Command on the wearer
Bracers of Falcon's Aim 4,000 gp Wrist Wearer is continually under the effects of the Aspect of the Falcon spell
Bracers of Archery, Lesser 5,000 gp Wrist Grants wearer a +1 competence bonus to attack rolls with a bow, if proficient, or proficiency with any bow (except crossbows) if not
Inquisitor's Vambraces 5,000 gp Wrist Grants the wearer a +5 competence bonus to Sense Motive and Intimidate checks
Spellguard Bracers 5,000 gp Wrist Grants wearer a +2 bonus to concentration checks to cast defensively, and three times per day, wearer can roll twice, taking better result
Bonebreaker Gauntlets 6,000 gp Wrist Once per day, wearer can inflict a -6 drain to a target's Strength, Dexterity or Constitution score as part of a melee attack
Vambraces of Defense 6,000 gp Wrist Grants the wearer a +1 deflection bonus to AC, and once per day, if the wearer has at least one hand free, he can deflect a ranged weapon attack
Verdant Vine 6,000 gp Wrist Once per day, the wearer can throw a berry from the vine to create a 20-ft patch of thorny vines, entangling creatures in the area
Longarm Bracers 7,200 gp Wrist Three times per day, wearer can increase her reach by 5 feet. Weapons using this reach take a -4 to-hit penalty, but unarmed and natural attacks do not
Bracers of the Glib Entertainer 7,900 gp Wrist Wearer gains a +5 competence bonus to Perform checks, and once per day can cast the Glibness spell
Charm Bracelet 8,000 gp Wrist A bracelet with several lucky charms, each of which can be expended for a useful effect
Duelist's Vambraces 8,000 gp Wrist When wielding two weapons or a double weapon, the wearer gains a +1 deflection bonus to AC, and once per round can reduce off-hand penalty by 2
Merciful Vambraces 8,000 gp Wrist Once per day, a paladin wearing these vambraces may apply one or more Mercies to any allies inside the range of her Aura of Resolve as a swift action
Vambraces of the Tactician 8,000 gp Wrist Once per day, a warlord wearing these vambraces can expand the effect of her Hold the Line stance by 10 feet for one round
Seducer's Bane 9,900 gp Wrist Grants a +5 resistance bonus to saves against enchantments, and makes it appear that failed enchantments have succeeded on the wearer
Bracers of the Avenging Knight 11,500 gp Wrist If the wearer can Smite Enemy, he is treated as being 4 levels higher for calculating the smite's effects; if wearer cannot smite, grants 1 smite per day
Arrowmaster's Bracers 13,900 gp Wrist Grants wearer DR 5/magic against ranged attacks, and a +1 deflection bonus to AC against ranged attacks, and once per day, can cast True Strike
Vambraces of the Genie (Efreeti) 14,400 gp Wrist Grants wearer Endure Elements continually, and the ability to cast Invisibility (self only), Produce Flame, and Pyrotechnics each once per day.
Bracelet of Bargaining 14,500 gp Wrist Grants a +5 competence bonus to Sense Motive, Bluff and Diplomacy checks, and when shaking hands, wearer can tell if deceit is involved
Bracelet of Mercy 15,000 gp Wrist If wearer is a Paladin, grants 1 additional use of Lay on Hands per day, and her effective caster level for removing diseases is increased by 4
Bracers of the Merciful Knight 15,600 gp Wrist If wearer is a Paladin, she is treated as 4 levels higher for determining effects of Lay on Hands, and once per day can imbue a Lay on Hands with a Lesser Restoration spell
Bracelet of Second Chances 15,750 gp Wrist Wearer can convert a critical hit or sneak attack into a normal hit up to seven times, after which the bracelet is expended
Shackles of Durance Vile 16,200 gp Wrist When attached to a helpless creature, that wearer is continually under the effects of a Dominate Person spell
Vambraces of the Genie (Djinni) 18,900 gp Wrist Grants wearer Endure Elements continually, and the ability to cast Gaseous Form, Invisibility, and Wind Wall each once per day.
Vambraces of the Genie (Marid) 18,900 gp Wrist Grants wearer Endure Elements continually, and the ability to cast Hydraulic Torrent, Invisibility, and Water Breathing each once per day.
Vambraces of the Genie (Shaitan) 18,900 gp Wrist Grants wearer Endure Elements continually, and the ability to cast Glitterdust, Meld Into Stone, and Stone Shape each once per day.
Bracelet of Friends 19,000 gp Wrist Each charm on the bracelet can be attuned to an ally, and can be expended to call that ally to your side as long as he is willing and on the same plane
Bracers of Archery, Greater 25,000 gp Wrist Grants wearer a +2 competence bonus to attacks and +1 to damage with a bow, if proficient, or proficiency with any bow (except crossbows) if not
Bracers of Sworn Vengeance 25,000 gp Wrist Once per day, wearer can swear vengeance on a target, gaining a +1 Competence bonus to hit, and +2d6 damage against that target
Dimensional Shackles 28,000 gp Wrist When attached to a helpless creature, that wearer is continually under the effects of a Dimensional Anchor spell
Gauntlets of Skill at Arms 30,000 gp Wrist Grants wearer proficiency in a number of weapons, or if already proficient, a +1 competence bonus to hit and damage with one of those weapons

Wielded Magic Items

Magic Weapons

Magic Rods

Magic Staves

Magic Wands

Magic Shields

Slotless Magic Items

Consumable/Expendable Magic Items