Major Magic (Talent): Difference between revisions

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| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|A rogue with this talent gains the ability to cast a 1st-level spell from the [[Sorcerer/Wizard_Spells|Sorcerer/Wizard Spell]] list. This spell can be cast up to twice per day as a spell-like ability. The caster level for this ability is equal to the rogue's [[class level]]. The save DC for this spell, if it requires a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell.
| Benefit|The Rogue gains the ability to cast one 1st-level spell from the sorcerer/wizard spell list, up to twice per day. They also learn one additional 0th-level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.
 
All spells are cast as a spell-like ability, with a caster level equal to the rogue's [[class level]]. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell.
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Revision as of 13:11, 24 April 2020

You delve deeper into the mysteries of the arcane, gleaning even more secrets.

Ability Type: Sp

Prerequisites: Rogue 6, Minor Magic (Talent)

Benefit: The Rogue gains the ability to cast one 1st-level spell from the sorcerer/wizard spell list, up to twice per day. They also learn one additional 0th-level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.

All spells are cast as a spell-like ability, with a caster level equal to the rogue's class level. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell.