Major Magic (Talent): Difference between revisions

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| Benefit|The Rogue gains the ability to cast one 1st-level spell from the sorcerer/wizard spell list, up to twice per day. They also learn one additional 0th-level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.
| Benefit|The Rogue gains the ability to cast one 1st-level spell from the sorcerer/wizard spell list, up to twice per day. They also learn one additional 0th-level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.


All spells are cast as a spell-like ability, with a caster level equal to the rogue's [[class level]]. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell.
All spells are cast as a spell-like ability, with a caster level equal to the rogue's [[class level]]. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell. If the rogue is required to make any [[caster check]]s (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their [[Spellcraft]] skill (not [[Spycraft]]).
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Revision as of 13:19, 24 April 2020

You delve deeper into the mysteries of the arcane, gleaning even more secrets.

Ability Type: Sp

Prerequisites: Rogue 6, Minor Magic (Talent)

Benefit: The Rogue gains the ability to cast one 1st-level spell from the sorcerer/wizard spell list, up to twice per day. They also learn one additional 0th-level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.

All spells are cast as a spell-like ability, with a caster level equal to the rogue's class level. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell. If the rogue is required to make any caster checks (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their Spellcraft skill (not Spycraft).