Major Magic (Talent): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Epic Path]]
[[Category:Intrepid Tier (6-10)]]
[[Category:Rogue Talents]]
{{Template:Talent
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Rogue]] page.''
* ''Go back to the [[Rogue Talents]] page.''


| Flavor = You delve deeper into the mysteries of the arcane, gleaning even more secrets.


==Major Magic==
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
'''Prerequisites''': Intelligence 11+, [[Minor Magic]] Rogue Talent
| Type|Sp
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Rogue 6, [[Minor Magic (Talent)]]
}}</onlyinclude>


'''Benefit''': A rogue with this talent gains the ability to cast a 1st-level spell from the [[Sorcerer/Wizard_Spells|Sorcerer/Wizard Spell]] list. This spell can be cast two times a day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 11 + the rogue's Intelligence modifier.
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|The Rogue gains the ability to cast one 1st-level spell from the sorcerer/wizard spell list, up to twice per day. They also learn one additional 0th-level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.


'''Special''': When a rogue with the "Clever Rogue" path uses this talent, the save DC is instead 10 + half the rogue's level + Int modifier.
All spells are cast as a spell-like ability, with a caster level equal to the rogue's [[class level]]. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell. If the rogue is required to make any [[caster check]]s (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their [[Spellcraft]] skill (not [[Spycraft]]).
 
Finally, the rogue with this talent reduces their Arcane Spell Failure chance (from wearing armor or a shield) by 10%, as long as they are proficient with the armor and/or shield in question.  This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweomermetals]]), including further reductions from other Rogue Talents.
}}</onlyinclude>
 
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain the ability to cast a first level Sorcerer/Wizard spell up to twice per day.
}}</onlyinclude>
 
}}

Latest revision as of 13:30, 29 August 2020

You delve deeper into the mysteries of the arcane, gleaning even more secrets.

Ability Type: Sp

Prerequisites: Rogue 6, Minor Magic (Talent)

Benefit: The Rogue gains the ability to cast one 1st-level spell from the sorcerer/wizard spell list, up to twice per day. They also learn one additional 0th-level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.

All spells are cast as a spell-like ability, with a caster level equal to the rogue's class level. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell. If the rogue is required to make any caster checks (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their Spellcraft skill (not Spycraft).

Finally, the rogue with this talent reduces their Arcane Spell Failure chance (from wearing armor or a shield) by 10%, as long as they are proficient with the armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain Dweomermetals), including further reductions from other Rogue Talents.