Major Magic (Talent): Difference between revisions

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=== Major Magic ===
==Major Magic==
 
 
'''Prerequisites''': Intelligence 11+, [[Minor Magic]] Rogue Talent
'''Prerequisites''': Intelligence 11+, [[Minor Magic]] Rogue Talent




'''Benefit''': A rogue with this talent gains the ability to cast a 1st-level spell from the sorcerer/wizard spell list. This spell can be cast two times a day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 11 + the rogue's Intelligence modifier.
'''Benefit''': A rogue with this talent gains the ability to cast a 1st-level spell from the [[Sorcerer/Wizard_Spells|Sorcerer/Wizard Spell]] list. This spell can be cast two times a day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 11 + the rogue's Intelligence modifier.


'''Special''': If the rogue also has the 'Clever Rogue' spycraft path, the caster level and save DC are increased by 1.
'''Special''': When a rogue with the "Clever Rogue" path uses this talent, the save DC is instead 10 + half the rogue's level + Int modifier.

Revision as of 16:06, 17 January 2016


Major Magic

Prerequisites: Intelligence 11+, Minor Magic Rogue Talent


Benefit: A rogue with this talent gains the ability to cast a 1st-level spell from the Sorcerer/Wizard Spell list. This spell can be cast two times a day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 11 + the rogue's Intelligence modifier.

Special: When a rogue with the "Clever Rogue" path uses this talent, the save DC is instead 10 + half the rogue's level + Int modifier.