Make Whole, Greater (Sorcerer/Wizard Spell): Difference between revisions

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{{Template:Spell
{{Template:WizardSpell


|Name=Make Whole, Greater
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
}}</onlyinclude>
 
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|
}}</onlyinclude>
 
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
}}</onlyinclude>
 
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|
}}</onlyinclude>


|School=transmutation
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
:: '''''Subdomain:''''' flotsam 2
| Paladin|
:: '''''Elemental School:''''' metal 2
}}</onlyinclude>


|Level=cleric 4, sorcerer/wizard 4
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|
}}</onlyinclude>


|CastTime=1 standard action
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|4
}}</onlyinclude>
 
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Transmutation]]
}}</onlyinclude>
 
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime| Ritual (10 minutes)
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, F
}}</onlyinclude> (A tiny kit of simple tools, worth 1 gp.)
 
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|Close
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


|Range=close (25 ft. + 5 ft./2 levels)
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|One object, construct, vehicle, or 10 cu. ft. section of a fortification
}}</onlyinclude>


|Target=one object of up to 125 cu. ft./level or one construct creature of any size
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|Instant
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>


|Duration=instantaneous
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|HWillNegates
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>


|Save=Will negates (harmless, object)
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|Strong
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>


|SR=yes (harmless, object)
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


|Description= This spell repairs damaged objects as [[Mending_(Spell)|Mending]], with the above differences, and as follows:
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


:Each casting of Greater Make Whole will remove the [[Broken]] condition from an object and restore three points of Siege Damage, up to the object's maximum Durability.
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>
 
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|Yes (harmless, object)
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
 
| Description = Each casting of the ''Greater Make Whole'' spell repairs 1d8+1 points of [[Siege Damage]] to a single target object, construct, vehicle, or 10-cubic-foot section of a fortification, up to its maximum [[Durability]].  ''Greater Make Whole'' can affect objects regardless of whether they are damaged or [[broken]].  If more than 50% of the object is missing, the spell will only restore 1 point of Siege Damage to the object or construct per casting, up to its maximum Durability.


:This spell does not affect creatures but it does effect constructs such as Golems, Animated Objects, and Astral Constructs. Note that Constructs are not subject to the size limitations of this spell. When used to repair a Construct, Greater Make Whole can effect a Construct whose Challenge Rating is equal to or less than the effective caster level plus primary spell-casting Stat Mod of the person casting it.
: ''Greater Make Whole'' cannot restore charges to charged items (such as wands) or regenerate/refill single-use items (such as [[Magic Potions]] and [[Magic Scrolls]]). When ''Greater Make Whole'' is used on a construct, the spell bypasses any immunity to magic the construct might possess, as if the spell did not allow [[Spell Resistance]].


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Restores durability to large broken objects
| ShortDesc|This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
}}</onlyinclude>
 
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 02:54, 2 February 2021

Level: Sorcerer/Wizard 4
School: Transmutation

Casting

Casting Time: Ritual (10 minutes)
Components: V, S, F (A tiny kit of simple tools, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: One object, construct, vehicle, or 10 cu. ft. section of a fortification
Duration: Instantaneous
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + 1/2 caster level
Spell Resistance: Yes

Description

Each casting of the Greater Make Whole spell repairs 1d8+1 points of Siege Damage to a single target object, construct, vehicle, or 10-cubic-foot section of a fortification, up to its maximum Durability. Greater Make Whole can affect objects regardless of whether they are damaged or broken. If more than 50% of the object is missing, the spell will only restore 1 point of Siege Damage to the object or construct per casting, up to its maximum Durability.
Greater Make Whole cannot restore charges to charged items (such as wands) or regenerate/refill single-use items (such as Magic Potions and Magic Scrolls). When Greater Make Whole is used on a construct, the spell bypasses any immunity to magic the construct might possess, as if the spell did not allow Spell Resistance.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30