Mancatcher (Weapon)

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Mancatcher 2-Hand / Exotic [edit]
Mancatcher
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
15 gp 1d4 1d6 1d10 x2 - 10 lbs Piercing (physical, common)
Weapon Qualities: Grapple, Reach, Size-Specific, Subduing, Special
A mancatcher has ten feet (2 squares) of reach, allowing attacks at ten feet but it does not threaten and cannot attack adjacent targets. A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn't work at all on creatures of the wrong size. Make a touch attack to hit an opponent and a Might skill check to grapple him (without the -4 penalty for not having two hands free); success means you and the target are grappled. Once the target is grappled, you can perform a move or damage grapple action against him. Note that a mancatcher cannot do damage until a grapple is successfully initiated and only while the wielder retains control of the grapple. While grappling, the mancatcher is treated as a light weapon and thus may be used in a grapple to do damage. At all other times, the mancatcher follows the rules of a two-handed weapon.

The mancatcher can be Broken with a successful Sunder maneuver, immediately ending any grapple it is currently controlling and preventing it from being used to make new grapples until it is repaired. If you drop the mancatcher, the target can free himself as a standard action. If the target wins the grapple and frees himself, the mancatcher is not damaged. If the foe attempts to win control of the grapple and grapple the user of the mancatcher, the user may drop the mancatcher to end the grapple.

Multiple people using mancatchers can gang up on the same grappled victim, increasing the effective Might or Maneuver Offense roll of the first grappler by +4 per additional mancatcher. The Mancatcher belongs to the "Polearms" weapon group.