Maneuver Offense: Difference between revisions

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! width="150" | Combat Maneuver || width="150" | Skill || Action Required
! width="150" | Combat Maneuver || width="150" | Skill || Action Required
|-
|-
| [[Bull Rush]] || [[Might]] || [[Standard Attack]], or as part of a [[Charge]] (in place of Charge's melee attack).
| [[Bull Rush]] || [[Might]] || [[Attack Action]], or as part of a [[Charge]] (in place of Charge's melee attack).
|-
|-
| [[Charge]] || [[Movement]] || [[Standard Action]]
| [[Charge]] || [[Movement]] || [[Standard Action]]
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| [[Clamber]] || [[Might]] || [[Standard Action]]
| [[Clamber]] || [[Might]] || [[Standard Action]]
|-
|-
| [[Cleave]] || [[Might]] || [[Free Action]] after a successful attack
| [[Cleave]] || [[Might]] || [[Attack Action]]
|-
|-
| [[Demoralize]] || [[Intimidate]] || [[Standard Attack]]
| [[Demoralize]] || [[Intimidate]] || [[Attack Action]]
|-
|-
| [[Dirty Trick]] || [[Sleight of Hand]] || [[Standard Attack]]
| [[Dirty Trick]] || [[Sleight of Hand]] || [[Attack Action]]
|-
|-
| [[Disarm]] || [[Sleight of Hand]] || [[Standard Attack]]
| [[Disarm]] || [[Sleight of Hand]] || [[Attack Action]]
|-
|-
| [[Drag]] || [[Might]] || [[Standard Attack]]
| [[Drag]] || [[Might]] || [[Attack Action]]
|-
|-
| [[Feint]] || [[Bluff]] || [[Standard Attack]]
| [[Feint]] || [[Bluff]] || [[Attack Action]]
|-
|-
| [[Grapple]] || [[Might]] || [[Standard Action]]
| [[Grapple]] || [[Might]] || [[Standard Action]]
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| [[Overrun]] || [[Might]] || [[Standard Action]], or during the movement portion of a [[Charge]], or as [[Part of a Move Action]].
| [[Overrun]] || [[Might]] || [[Standard Action]], or during the movement portion of a [[Charge]], or as [[Part of a Move Action]].
|-
|-
| [[Reposition]] || [[Sleight of Hand]] || [[Standard Attack]]
| [[Reposition]] || [[Sleight of Hand]] || [[Attack Action]]
|-
|-
| [[Shield Bash]] || [[Might]] || [[Standard Attack]]
| [[Shield Bash]] || [[Might]] || [[Attack Action]]
|-
|-
| [[Steal]] || [[Sleight of Hand]] || [[Standard Attack]]
| [[Steal]] || [[Sleight of Hand]] || [[Attack Action]]
|-
|-
| [[Subdue]] || [[Sleight of Hand]] || [[Standard Attack]]
| [[Subdue]] || [[Sleight of Hand]] || [[Attack Action]]
|-
|-
| [[Sunder]] || [[Might]] || [[Standard Attack]]
| [[Sunder]] || [[Might]] || [[Attack Action]]
|-
|-
| [[Trip]] || [[Sleight of Hand]] || [[Standard Attack]]
| [[Trip]] || [[Sleight of Hand]] || [[Attack Action]]
|}
|}




: Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's [[Maneuver Defense]].  If the check equals or exceeds this target DC, the maneuver is successful.  Refer to the individual maneuvers to resolve the outcome of this success.
: Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's [[Maneuver Defense]].  If the check equals or exceeds this target DC, the maneuver is successful.  Refer to the individual maneuvers to resolve the outcome of this success.

Revision as of 01:11, 26 March 2020

Maneuver Offense

Disambiguation: Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)
Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:
Combat Maneuver Skill Action Required
Bull Rush Might Attack Action, or as part of a Charge (in place of Charge's melee attack).
Charge Movement Standard Action
Clamber Might Standard Action
Cleave Might Attack Action
Demoralize Intimidate Attack Action
Dirty Trick Sleight of Hand Attack Action
Disarm Sleight of Hand Attack Action
Drag Might Attack Action
Feint Bluff Attack Action
Grapple Might Standard Action
Overrun Might Standard Action, or during the movement portion of a Charge, or as Part of a Move Action.
Reposition Sleight of Hand Attack Action
Shield Bash Might Attack Action
Steal Sleight of Hand Attack Action
Subdue Sleight of Hand Attack Action
Sunder Might Attack Action
Trip Sleight of Hand Attack Action


Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's Maneuver Defense. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success.