Martyring (Armor Magic Property): Difference between revisions

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Note that the spell is ostensibly being cast by the wearer during the immediate action, so any special abilities, such as the cleric's castigate (which grants allies a forced move) would trigger when this armor's special property is triggered.
Note that the spell is ostensibly being cast by the wearer during the immediate action, so any special abilities, such as the cleric's castigate (which grants allies a forced move) would trigger when this armor's special property is triggered.
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Revision as of 17:39, 11 May 2019

Martyring (Armor Magic Property)

Enchant Cost: +4

This armor allows the wearer to capitalize on her own injuries to heal her allies. As an immediate action, when an enemy inflicts extra damage as a result of a successful critical hit against someone wearing martyring armor, the wearer can heal up to nine allies within 30 feet as if using the mass cure light wounds spell (1d8+9 hit points each). This special ability cannot be placed on armor that possesses an ability that reduces the chance of or negates a critical hit (such as the fortification special ability).

Note that the spell is ostensibly being cast by the wearer during the immediate action, so any special abilities, such as the cleric's castigate (which grants allies a forced move) would trigger when this armor's special property is triggered.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.