Maximize Spell (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(16 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Feats}}
{{Template:Feats
[[Category:Metamagic Feats]]
[[Category:Wizard]]
[[Category:Sorcerer]]


| Category=[[Category:Metamagic Feats]][[Category:Heroic Tier (11-15)]]


==Maximize Spell==
| Flavor=Your spells have the maximum possible effect.
''Your spells have the maximum possible effect.''


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 11, [[Enhance Spell (Feat)]], [[Spell Focus (Feat)]]
}}</onlyinclude>


'''Benefit''': All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables.  Note that an empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Absolute Spell (Feat)]], [[Perfect Spell (Feat)]]
}}</onlyinclude>


'''Level Increase''': +3 (a maximized spell uses up a spell slot three levels higher than the spell's actual level.)
| Benefit=All variable, dice-based effects of a maximized spell are not rolled, but instead the maximum amount is applied.  That is, any non-d20 dice rolled to determine the effect of the spell use their maximum possible result, instead of the rolled result, plus any adders you are capable of adding to the amount.  This will maximize the damage inflicted by a Fireball, or the healing granted by a Cure Serious Wounds.
 
Values which increase based on spell level, but have a defined amount (such as "1 per 2 caster levels") are unaffected.  In addition, d20-based rolls, such as to-hit rolls, saving throws, and opposed rolls are not affected.  Finally, spells without dice-rolls required to determine their effects are unaffected.
 
Note that an [[Enhance Spell (Feat)|Enhanced]], Maximized spell gains the separate benefits of each feat: that is, Enhance Spell adds +1 per die to the maximized amount.
 
 
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+3
}}</onlyinclude> (A maximized spell uses up a spell slot three levels higher than the spell's actual level.)
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Variable (dice-based) effects of a spell are maximized instead of rolled.
}}</onlyinclude>
 
}}

Latest revision as of 17:14, 26 September 2020


Your spells have the maximum possible effect.

Prerequisites: Caster Level 11, Enhance Spell (Feat), Spell Focus (Feat)

Related: Absolute Spell (Feat), Perfect Spell (Feat)

Benefit: All variable, dice-based effects of a maximized spell are not rolled, but instead the maximum amount is applied. That is, any non-d20 dice rolled to determine the effect of the spell use their maximum possible result, instead of the rolled result, plus any adders you are capable of adding to the amount. This will maximize the damage inflicted by a Fireball, or the healing granted by a Cure Serious Wounds.

Values which increase based on spell level, but have a defined amount (such as "1 per 2 caster levels") are unaffected. In addition, d20-based rolls, such as to-hit rolls, saving throws, and opposed rolls are not affected. Finally, spells without dice-rolls required to determine their effects are unaffected.

Note that an Enhanced, Maximized spell gains the separate benefits of each feat: that is, Enhance Spell adds +1 per die to the maximized amount.

Level Increase: +3 (A maximized spell uses up a spell slot three levels higher than the spell's actual level.)