Mind Fog (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "::'''''Elemental School:''''' (.*) \| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection\|CastTime}}} " to " | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} ")
 
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[[Category:Obscuring]]
[[Category:Obscuring]]


{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|5
| Bard|
}}</onlyinclude>
}}</onlyinclude>


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| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Enchantment]]
| School|[[Illusion]]
}}</onlyinclude> (compulsion)
}}</onlyinclude>
::'''''Elemental School:''''' [[void (Arcane School)|void]] 5


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|fog spreads in 20-ft. radius, 20 ft. high
| Target|{{targets|aoe}} in a fog that spreads in 20-ft. radius, 20 feet high (a space 9x9x4 squares on a side)
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|30 minutes and 2d6 rounds; see text
| Duration|Encounter
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[WILL]] negates
| Save|None
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description =''Mind Fog'' produces a bank of thin mist that weakens the mental resistance of those caught in it. Creatures in the ''Mind Fog'' take a -10 penalty on [[WIS]] checks and [[WILL]] saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter. The fog is stationary and lasts for 30 minutes (or until dispersed by wind).
| Description =''Mind Fog'' produces a bank of thin mist that obscures sight (as [[Fog Cloud (Sorcerer/Wizard Spell)]]). Creatures caught within are assailed by a sense of slow, creeping dread and gain the [[Burned]] condition, inflicting {{dmg|fictive}} damage. This burned condition cannot be removed as long as victims remain in the area of effect. Creatures are aware the effect is illusory, but are unable to pierce the effect because it is so nebulous and vague. Leaving the area of effect ends all effects immediately.  Since this spell produces an [[Illusion]] rather than a true physical fog, it is unaffected by wind and can be cast underwater.
 
:A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.


:The fog is thin and does not significantly hamper vision.
: This spell is immune to dispersal by Dispersing spells. Dispel Magic or Disjunction effects are still effective. GM's adjudicate all unusual circumstances.


: This spell is subject to dispersal by Dispersing spells. Dispersing spells contain vigorous winds, fresh air, air currents, or other effects. Squares of this spells effect which intersect with a Dispersing Spell's squares of effect are dispelled, but all other squares remain. GM's adjudicate all unusual circumstances.


: Dispersing Spells include {{Spell-Type|Dispersing}}, and any other effects the GM rules as dispersing gases, fogs, mists, etc.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Subjects in fog get-10 to WIS and WILL checks.
| ShortDesc|Illusory fog obscures vision and causes fictive damage.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Latest revision as of 17:21, 1 April 2019

Level: Sorcerer/Wizard 5
School: Illusion

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: all creatures in target area (friend or foe) in a fog that spreads in 20-ft. radius, 20 feet high (a space 9x9x4 squares on a side)
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

Mind Fog produces a bank of thin mist that obscures sight (as Fog Cloud (Sorcerer/Wizard Spell)). Creatures caught within are assailed by a sense of slow, creeping dread and gain the Burned condition, inflicting fictive (energy, uncommon) damage. This burned condition cannot be removed as long as victims remain in the area of effect. Creatures are aware the effect is illusory, but are unable to pierce the effect because it is so nebulous and vague. Leaving the area of effect ends all effects immediately. Since this spell produces an Illusion rather than a true physical fog, it is unaffected by wind and can be cast underwater.
This spell is immune to dispersal by Dispersing spells. Dispel Magic or Disjunction effects are still effective. GM's adjudicate all unusual circumstances.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30