Minion

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Revision as of 16:54, 20 October 2018 by Reese (talk | contribs) (Created page with "===Minion=== ''Cheap fodder? Not likely.'' * When you apply the Minion role to a monster, it turns into four monsters. * Minions have only 1 hit point, but it is special: *...")
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Minion

Cheap fodder? Not likely.

  • When you apply the Minion role to a monster, it turns into four monsters.
  • Minions have only 1 hit point, but it is special:
    • Killing a minion requires either the attacker to succeed on a to-hit roll, or the minion to fail on a saving throw roll. Even then, if the minion is able to successfully mitigate all of the damage with its defenses (such as DR or ER), they live anyway. Minions NEVER take damage from misses or from a successful saving throw against a spell or effect, even of that spell or effect would normally deal partial damage on a successful save.
    • Always-hit spells (which have no to-hit roll, and no save, such as Magic Missile or the Fog spells) are counted as spells which allow a save at the normal DC of the caster. If the save is failed, the minion dies. If the save is successful, the minion lives. Unless the spell or effect specifies otherwise, the saving throw is resolved against the minion's strongest save.
    • Note that making a Caster Check to overcome a Minion's SR (if any) is NOT counted as a successful roll against a minion and can never kill it.
  • Minions never gain temp hit points or healing, although both count as a buff. If a minion receives any buff, at all, it gains a +2 untyped bonus to all types of Armor Class and a +2 untyped bonus on all saving throws. This is instead of the normal effects of the buff. Buffs on minions never stack. The duration of any buff is equal to the normal duration of the buff. Minions can never start a combat with a preexisting buff.
  • Minions are able to squeeze into a space normally only accessible by someone of 1 size category smaller than themselves with no penalties. This means that up to two size medium minions may occupy the same 5-foot square without penalty.
  • Four minions count as one monster for xp and loot.

Caution: Minions are extremely deadly to inexperienced players and low-level characters. Minions effectively quadruple the amount of damage in a combat until they are reduced in numbers.