Minor Magic (Talent): Difference between revisions

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{{Template:Rogue Talents}}
[[Category:Courageous Tier (1-5)]]
{{Template:Talent


| Flavor = You begin to explore the mysteries of the arcane world, tugging upon the magic of the world around you, and forcing it to do your bidding.


===Minor Magic (Sp) ===
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
'''Prerequisites''': Intelligence 10+
| Type|Sp
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Rogue 1
}}</onlyinclude>


'''Benefit''': A rogue with this talent gains the ability to cast a 0-level spell from the sorcerer/wizard spell list. This spell can be cast three times a day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 10 + the rogue's Intelligence modifier.
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|A rogue with this talent gains the ability to cast one 0-level spell from the [[Sorcerer/Wizard_Spells#Level_0_Sorcerer.2FWizard_Spells|sorcerer/wizard spell list]] an unlimited number of times per day. The spell is cast as a spell-like ability, with a caster level equal to the rogue's [[class level]]. The save DC for the spell, if it requires a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell.


In addition, the [[Spellcraft]] skill becomes a class skill for the rogue with this talent.
In addition, the rogue with this talent may put skill ranks into the [[Spellcraft]] bailiwick skill. As with any Bailiwick skill, the rogue may map this skill to whichever ability modifier they prefer.  If the rogue is required to make any [[caster check]]s (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their [[Spellcraft]] skill (not [[Spycraft]]).


'''Special''': When a rogue with the "Clever Rogue" path uses this talent, the save DC is instead 10 + half the rogue's level + Int modifier.
Furthermore, since the rogue with this talent now has access to the Sorcerer/Wizard spell list, they are no longer required to make [[Use Magic Device]] checks when activating magic items (such as [[Magic Rods]]) that cast a spell from this list.  Of course, spell effects from other spell lists, such as Cure spells from the Cleric list, would still require a successful [[Use Magic Device]] check, as normal.
 
Finally, the rogue with this talent reduces their Arcane Spell Failure chance (from wearing armor or a shield) by 10%, as long as they are proficient with the armor and/or shield in question.  This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweomermetals]]), including further reductions from other Rogue Talents.
}}</onlyinclude>
 
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Learn a cantrip (0th-level spell) from the Sorcerer/Wizard spell list.
}}</onlyinclude>
 
}}

Latest revision as of 00:51, 9 March 2021

You begin to explore the mysteries of the arcane world, tugging upon the magic of the world around you, and forcing it to do your bidding.

Ability Type: Sp

Prerequisites: Rogue 1

Benefit: A rogue with this talent gains the ability to cast one 0-level spell from the sorcerer/wizard spell list an unlimited number of times per day. The spell is cast as a spell-like ability, with a caster level equal to the rogue's class level. The save DC for the spell, if it requires a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell.

In addition, the rogue with this talent may put skill ranks into the Spellcraft bailiwick skill. As with any Bailiwick skill, the rogue may map this skill to whichever ability modifier they prefer. If the rogue is required to make any caster checks (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their Spellcraft skill (not Spycraft).

Furthermore, since the rogue with this talent now has access to the Sorcerer/Wizard spell list, they are no longer required to make Use Magic Device checks when activating magic items (such as Magic Rods) that cast a spell from this list. Of course, spell effects from other spell lists, such as Cure spells from the Cleric list, would still require a successful Use Magic Device check, as normal.

Finally, the rogue with this talent reduces their Arcane Spell Failure chance (from wearing armor or a shield) by 10%, as long as they are proficient with the armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain Dweomermetals), including further reductions from other Rogue Talents.