Mobility (Feat): Difference between revisions

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| Benefit=You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
| Benefit=You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. [[Dodge bonus]]es stack with each other, unlike most types of bonuses.  If a character has more than one source of Dodge bonuses, they are all added to the character's AC, instead of just using the highest available value.
 
 
'''Note''': Dodge bonuses stack with each other, unlike most types of bonuses.


'''Note:''' This bonus is applied to the character's AC when defending against attacks of opportunity caused by standing up from [[prone]], since standing from prone is considered movement.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 12:28, 26 June 2019


You can easily move through a dangerous melee.

Prerequisites: Dex 13, Dodge (Feat)

Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses. If a character has more than one source of Dodge bonuses, they are all added to the character's AC, instead of just using the highest available value.

Note: This bonus is applied to the character's AC when defending against attacks of opportunity caused by standing up from prone, since standing from prone is considered movement.