Multitarget (Feat)

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Your spells affect more targets.

Prerequisites: Caster Level 1

Related: Improved Multitarget (Feat), Greater Multitarget (Feat), Perfect Multitarget (Feat)

Benefit: You can alter spells that have a fixed number of targets of one or more (including rays) to affect one more such target. Each target may be attacked only once, until all the attacks or effects are used up. This may be used on attack spells, buffs, or even cure spells, so long as all targets are within range of the spell when cast. This feat has no effect on Area of Effect Spells, which have a variable number of targets. Touch spells (such as a Multitarget Cure Light Wounds) might require all affected creatures to be adjacent to the caster's space. (Note that Reach Spell is a powerful companion for this feat.)

This metamagic feat requires a spell slot one higher than normal for the spell being cast, and adds one additional target, ray, or effect to the spell's casting each time it is applied. In addition, if the spell's effect (such as a Ray, or a melee touch attack) requires a to-hit roll, this feat adds a +1 circumstance bonus to each to-hit roll, which stacks with any other to-hit bonuses the caster might possess, such as from Weapon Focus and similar feats, implement bonuses, etc.

Example: A Wizard casts 'Multitarget Air Bubble', takes a five foot step, and makes a melee touch attack against two enemies. Both touch attacks gain a bonus +1 to-hit due to this feat.

Example: A Sorcerer casts 'Multitarget Mudball' and due to their class feature, generates three balls of mud as Ray attacks. All three of these attacks gain a +1 bonus to-hit due to this feat.

Example: A Cleric casts a 'Multitarget Cure Light Wounds'. Two of their injured companions are standing adjacent to them, and both receive a separate healing effect from the Cure spell being cast.

Level Increase: +1 (A multitarget spell uses up a spell slot one level higher than the spell's actual level.)