Negating (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
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}}</onlyinclude>
}}</onlyinclude>


| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|abjuration, moderate
}}</onlyinclude>
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|15th
}}</onlyinclude>
| Weight = -
| IsEpic =


| Description = A negating weapon suppresses all forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the encounter.  On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack.
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A negating weapon suppresses all forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the encounter.  On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack.  This penalty is not considered a condition, meaning it affects monsters with roles (such as heavies and threats) normally, nor is it canceled out by another condition, such as a debuff.


In addition, a negating weapon does 1d6 bonus damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.
In addition, a negating weapon does +1d6 bonus damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.


For example, a +1 negating lance hitting a creature with DR 10/good and lawful reduces the creature's DR of all types by 1 for each successful, damaging strike.
For example, a +1 negating lance hitting a creature with DR 10/common reduces the creature's DR of all common physical damage types by 1 for each successful, damaging strike.
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Reduces the target's damage resistance with each hit.
| ShortDesc|Reduces the target's damage resistance with each hit.
}}</onlyinclude>
}}</onlyinclude>
| Components = [[Dispel Chaos (Spell)]], [[Dispel Evil (Spell)]], [[Dispel Good (Spell)]], or [[Dispel Law (Spell)]]


}}
}}

Latest revision as of 11:35, 2 June 2019

Negating (Melee Weapon Magic Property)

Enchant Cost: +4

A negating weapon suppresses all forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the encounter. On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack. This penalty is not considered a condition, meaning it affects monsters with roles (such as heavies and threats) normally, nor is it canceled out by another condition, such as a debuff.

In addition, a negating weapon does +1d6 bonus damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.

For example, a +1 negating lance hitting a creature with DR 10/common reduces the creature's DR of all common physical damage types by 1 for each successful, damaging strike.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.