Negating (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+4
}}</onlyinclude>


=== Negating ===
* '''Price:''' +2 bonus
* '''Aura''' moderate abjuration; '''CL''' 5th; '''Weight''' —


This ability can only be placed on melee weapons.
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A negating weapon suppresses all forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the encounter.  On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack.  This penalty is not considered a condition, meaning it affects monsters with roles (such as heavies and threats) normally, nor is it canceled out by another condition, such as a debuff.


A negating weapon briefly nullifies some forms of damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR/chaotic, DR/evil, DR/good, DR/lawful, or DR/magic, it reduces the value of that damage reduction by 5 points for 1 round.
In addition, a negating weapon does +1d6 bonus damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.


For example, a +1 negating lance hitting a creature with DR 10/good and lawful reduces the creature's DR to 5/good and lawful. If the creature has a component to its damage reduction other than the alignment types listed above, that component is unaffected. Thus, if the +1 negating lance above hits a demon with DR 10/good and cold iron, it would leave the demon with DR 10/cold iron and 5/good for 1 round. The effects of multiple negating weapons (or multiple hits from the same weapon) do not stack.
For example, a +1 negating lance hitting a creature with DR 10/common reduces the creature's DR of all common physical damage types by 1 for each successful, damaging strike.
}}</onlyinclude>


* ''Craft Magic Arms and Armor, dispel chaos, dispel evil, dispel good, or dispel law; Cost +2 bonus''
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Reduces the target's damage resistance with each hit.
}}</onlyinclude>
 
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Latest revision as of 11:35, 2 June 2019

Negating (Melee Weapon Magic Property)

Enchant Cost: +4

A negating weapon suppresses all forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the encounter. On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack. This penalty is not considered a condition, meaning it affects monsters with roles (such as heavies and threats) normally, nor is it canceled out by another condition, such as a debuff.

In addition, a negating weapon does +1d6 bonus damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.

For example, a +1 negating lance hitting a creature with DR 10/common reduces the creature's DR of all common physical damage types by 1 for each successful, damaging strike.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.