Nemesis (Talent): Difference between revisions

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'''Benefits''': Any time a rogue with this talent spends an action point, instead of taking an extra action, she may designate one enemy she can perceive as her prey. All attacks made against the prey may include sneak attack damage even if it is not flanked or flat-footed. The victim remains her prey until killed or the end of the encounter. If the rogue also has the [[Hunter's Surprise]] rogue talent, and is the one who kills the prey, she may immediately designate another victim to be her prey. She may continue designating new victims as long as she gets the killing strike.
'''Benefits''': Any time a rogue with this talent spends an action point, instead of gaining the normal benefit of the action point, she may designate one enemy she can perceive as her Nemesis. All attacks made against the Nemesis may include sneak attack damage even if it is not flanked or flat-footed. The victim remains her Nemesis until killed or the end of the encounter. If the rogue is the one who kills the Nemesis, she may immediately designate another victim to be her Nemesis. She may continue designating new victims as long as she gets the killing strike.  Creatures with roles, such as Threats and Heavies, do not treat this talent as a condition, therefore suffering its effects like any other creature.

Revision as of 00:45, 28 January 2016


Nemesis (Su)

Prerequisites: Epic Talents


Benefits: Any time a rogue with this talent spends an action point, instead of gaining the normal benefit of the action point, she may designate one enemy she can perceive as her Nemesis. All attacks made against the Nemesis may include sneak attack damage even if it is not flanked or flat-footed. The victim remains her Nemesis until killed or the end of the encounter. If the rogue is the one who kills the Nemesis, she may immediately designate another victim to be her Nemesis. She may continue designating new victims as long as she gets the killing strike. Creatures with roles, such as Threats and Heavies, do not treat this talent as a condition, therefore suffering its effects like any other creature.