Panicked: Difference between revisions

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[[Category:Reese's Campaign]]
[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Status Conditions]]
[[Category:Status Conditions]]

Revision as of 21:15, 31 December 2015


Panicked

Condition Severity: Strong

A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

This is a fear condition.


Array

Panicked ==> Startled ==> Anxious