Panicked: Difference between revisions
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[[Category:Epic Path]] | [[Category:Epic Path]] | ||
[[Category:Status Conditions]] | [[Category:Status Conditions]] |
Revision as of 21:15, 31 December 2015
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Panicked
Condition Severity: Strong
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
This is a fear condition.
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