Panicked: Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Status Conditions page.'' ''Go back to Monster Stat Comparison page.'' == Panicked == '''Condition Sever…')
 
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''Go back to [[ Reese's Campaign ]] page.''
* ''Go back to [[Reese's Campaign]] page.''
 
* ''Go back to [[Status Conditions]] page.''
''Go back to [[ Status Conditions ]] page.''
*''Go back to [[Monster Stat Comparison]] page.''
 
[[Category:Reese's Campaign]]
''Go back to [[ Monster Stat Comparison ]] page.''
 


== Panicked ==
== Panicked ==


'''Condition Severity:''' Strong
; Condition Severity: Strong


A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
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Panicked is a fear effect.
Panicked is a fear effect.


; Array:
=== Array ===


Panicked ==> [[Rattled]] ==> [[Shaken]]
Panicked ==> [[Rattled]] ==> [[Shaken]]

Revision as of 03:05, 17 December 2013

Panicked

Condition Severity
Strong

A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a fear effect.

Array

Panicked ==> Rattled ==> Shaken