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* ''Go back to [[Reese's Campaign]] page.''
* ''Go back to [[Reese's Campaign]] page.''
* ''Go back to [[Status Conditions]] page.''
* ''Go back to [[Status Conditions]] page.''
*''Go back to [[Monster Stat Comparison]] page.''
[[Category:Reese's Campaign]]
[[Category:Reese's Campaign]]


== Panicked ==
== Panicked ==


; Condition Severity: Strong
'''Condition Severity:''' Strong


A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.


Panicked is a fear effect.
Panicked is a fear effect.


=== Array ===
=== Array ===


Panicked ==> [[Startled]] ==> [[Anxious]]
Panicked ==> [[Startled]] ==> [[Anxious]]

Revision as of 18:46, 11 January 2014


Panicked

Condition Severity: Strong

A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a fear effect.


Array

Panicked ==> Startled ==> Anxious