Panicked: Difference between revisions
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* ''Go back to [[Reese's Campaign]] page.'' | * ''Go back to [[Reese's Campaign]] page.'' | ||
* ''Go back to [[Status Conditions]] page.'' | * ''Go back to [[Status Conditions]] page.'' | ||
[[Category:Reese's Campaign]] | [[Category:Reese's Campaign]] | ||
== Panicked == | == Panicked == | ||
'''Condition Severity:''' Strong | |||
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. | A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. | ||
Panicked is a fear effect. | Panicked is a fear effect. | ||
=== Array === | === Array === | ||
Panicked ==> [[Startled]] ==> [[Anxious]] | Panicked ==> [[Startled]] ==> [[Anxious]] |
Revision as of 18:46, 11 January 2014
- Go back to Reese's Campaign page.
- Go back to Status Conditions page.
Panicked
Condition Severity: Strong
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Panicked is a fear effect.