Parting Shot (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Template:Feats
{{Template:Feats


| Category=[[Category:Ranged]]
| Category=[[Category:Ranged]][[Category:Intrepid Tier (6-10)]][[Category:Heroic Tier (11-15)]]


| Flavor=You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
| Flavor=You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]]
| Prerequisites|BAB +6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]]
}}</onlyinclude>
}}</onlyinclude>



Revision as of 14:51, 8 April 2020


You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.

Prerequisites: BAB +6, Dodge (Feat), Mobility (Feat), Point-Blank Shot (Feat), Shot on the Run (Feat)

Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. If this attack hits, it is automatically a critical threat (you must still confirm the critical hit with a second to-hit roll).

Normal: You cannot attack when using the withdraw action.

Special: Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.