Parting Shot (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Ranged]] | | Category=[[Category:Ranged]][[Category:Intrepid Tier (6-10)]][[Category:Heroic Tier (11-15)]] | ||
| Flavor=You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. | | Flavor=You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|BAB +6 | | Prerequisites|BAB +6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 14:51, 8 April 2020
You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
Prerequisites: BAB +6, Dodge (Feat), Mobility (Feat), Point-Blank Shot (Feat), Shot on the Run (Feat)
Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. If this attack hits, it is automatically a critical threat (you must still confirm the critical hit with a second to-hit roll).
Normal: You cannot attack when using the withdraw action.
Special: Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.