Parting Shot (Feat)

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You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.

Prerequisites: BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat)

Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack eligible for the Shot on the Run (Feat) at any point during your movement. If this attack hits, it is automatically a critical threat (you must still confirm the critical hit with a second to-hit roll).

Normal: You cannot attack when using the withdraw action.