Parting Shot (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category= | | Category= | ||
| Flavor= | | Flavor=You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. | ||
| Prerequisites=BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point Blank Shot (Feat)]], [[Shot on the Run (Feat)]] | |||
| Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. | |||
You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. | |||
'''Normal''': You cannot attack when using the withdraw action. | '''Normal''': You cannot attack when using the withdraw action. | ||
'''Special''': Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat. | '''Special''': Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat. | ||
}} |
Revision as of 17:22, 27 March 2016
You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
Prerequisites: BAB +6, Dex 13, Dodge (Feat), Mobility (Feat), Point Blank Shot (Feat), Shot on the Run (Feat)
Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.
Normal: You cannot attack when using the withdraw action.
Special: Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.