Parting Shot (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=
| Category=
| Flavor=
| Flavor=You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
| Prerequisites=
| Prerequisites=BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point Blank Shot (Feat)]], [[Shot on the Run (Feat)]]
| Benefit=
| Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.
}}
 
 
 
 
=== Parting Shot ===
 
You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
 
'''Prerequisites''': Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6.
 
 
'''Benefit''': Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.


'''Normal''': You cannot attack when using the withdraw action.
'''Normal''': You cannot attack when using the withdraw action.


'''Special''': Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.
'''Special''': Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.
}}

Revision as of 17:22, 27 March 2016


You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.

Prerequisites: BAB +6, Dex 13, Dodge (Feat), Mobility (Feat), Point Blank Shot (Feat), Shot on the Run (Feat)

Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.

Normal: You cannot attack when using the withdraw action.

Special: Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.