Parting Shot (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=
| Category=
| Flavor=You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
| Flavor=You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
| Prerequisites=BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]]
| Prerequisites=BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]]
| Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.
| Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.


'''Normal''': You cannot attack when using the withdraw action.
'''Normal''': You cannot attack when using the withdraw action.


'''Special''': Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.
'''Special''': Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.
}}
}}

Revision as of 00:01, 9 April 2016


You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.

Prerequisites: BAB +6, Dex 13, Dodge (Feat), Mobility (Feat), Point-Blank Shot (Feat), Shot on the Run (Feat)

Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.


Normal: You cannot attack when using the withdraw action.


Special: Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.