Parting Shot (Feat): Difference between revisions
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| Prerequisites=BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]] | | Prerequisites=BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]] | ||
| Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. | | Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. If this attack hits, it is automatically a critical threat. | ||
Revision as of 00:04, 9 April 2016
You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
Prerequisites: BAB +6, Dex 13, Dodge (Feat), Mobility (Feat), Point-Blank Shot (Feat), Shot on the Run (Feat)
Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. If this attack hits, it is automatically a critical threat.
Normal: You cannot attack when using the withdraw action.
Special: Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.