Parting Shot (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
| Prerequisites=BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]]
| Prerequisites=BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]]


| Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.
| Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.  If this attack hits, it is automatically a critical threat.





Revision as of 00:04, 9 April 2016


You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.

Prerequisites: BAB +6, Dex 13, Dodge (Feat), Mobility (Feat), Point-Blank Shot (Feat), Shot on the Run (Feat)

Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. If this attack hits, it is automatically a critical threat.


Normal: You cannot attack when using the withdraw action.


Special: Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.