Parting Shot (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]] | | Prerequisites|BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]] | ||
}}</onlyinclude> | |||
| Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. If this attack hits, it is automatically a critical threat. | | Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. If this attack hits, it is automatically a critical threat. | ||
'''Normal''': You cannot attack when using the withdraw action. | '''Normal''': You cannot attack when using the withdraw action. | ||
'''Special''': Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Make a ranged attack when withdrawing | |||
}}</onlyinclude> | |||
}} | }} |
Revision as of 18:43, 16 April 2016
You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
Prerequisites: BAB +6, Dex 13, Dodge (Feat), Mobility (Feat), Point-Blank Shot (Feat), Shot on the Run (Feat)
Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. If this attack hits, it is automatically a critical threat.
Normal: You cannot attack when using the withdraw action.
Special: Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.