Parting Shot (Feat): Difference between revisions

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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]]
| Prerequisites|BAB +6, Dex 13, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]]
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| Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.  If this attack hits, it is automatically a critical threat.
| Benefit=Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.  If this attack hits, it is automatically a critical threat.


'''Normal''': You cannot attack when using the withdraw action.
'''Normal''': You cannot attack when using the withdraw action.


'''Special''': Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.


'''Special''': Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Make a ranged attack when withdrawing
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Revision as of 18:43, 16 April 2016


You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.

Prerequisites: BAB +6, Dex 13, Dodge (Feat), Mobility (Feat), Point-Blank Shot (Feat), Shot on the Run (Feat)

Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. If this attack hits, it is automatically a critical threat.

Normal: You cannot attack when using the withdraw action.

Special: Starting at 6th level, a ranger with the archery combat style may select Parting Shot as a combat style feat.