Perfect Spell (Feat): Difference between revisions

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{{Template:Feats


''Go back to [[ Epic Feats ]] page.''
| Category=[[Category:Metamagic Feats]][[Category:Mythic Tier (26-30)]]


| Flavor=You can cast spells with unheard-of power.


;Perfect Spell [Metamagic]
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster level 26,  [[Enhance Spell (Feat)]], [[Maximize Spell (Feat)]]
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Absolute Spell (Feat)]]
}}</onlyinclude>


Prerequisites: Empower Spell, Maximize Spell, Spellcraft 25 ranks.
| Benefit=All variable, dice-based effects of a Perfect spell are maximized. This affects both damage and healing. That is, any non-d20 dice rolled to determine the effect use their maximum possible result, instead of the rolled result, plus any adders you are capable of adding to the amount, including any dice-based secondary effects, such as ability damage.


Any non-d20 effect dice rolled for spells you cast gain a +2 modifier. D6's become d6+2, d6+1's becomes d6+3, d8's become a d8+2, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.


Benefit: All variable, numeric effects of a perfected spell are maximized, then doubled. A perfected spell deals twice maximum damage, cures twice the maximum number of hit points, affects twice the maximum number of targets, and so forth, as appropriate. Saving throws and opposed rolls are not affected.  
In addition, if the spell specifies that it affects a number of targets, and that number is greater than 1, it affects 1 additional target when it is made perfect. If the spell is single-target only, or affects all targets in an area, this aspect of Perfect Spell has no effect.


A perfected spell uses up a spell slot six levels higher than the spell’s actual level.
Finally, any area of effect that the perfected spell causes has its diameter increased by 10 feet in all dimensions (length, width, and height). If the spell does not create an area of effect, this aspect of Perfect Spell has no effect.
 
Note that the effects of this feat do not stack with the effects of the Enhance Spell, Maximize Spell, and Absolute Spell feats.
 
D20-based rolls, such as to-hit rolls, saving throws, and opposed rolls are not affected.  Spells without dice-rolls required to determine their effects are unaffected.
 
 
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+6
}}</onlyinclude> (A perfected spell uses up a spell slot six levels higher than the spell's actual level.)
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Variable effects of a spell are maximized and boosted, area of effect is increased, and number of targets increases by one.
}}</onlyinclude>
 
}}

Latest revision as of 18:08, 10 October 2020


You can cast spells with unheard-of power.

Prerequisites: Caster level 26, Enhance Spell (Feat), Maximize Spell (Feat)

Related: Absolute Spell (Feat)

Benefit: All variable, dice-based effects of a Perfect spell are maximized. This affects both damage and healing. That is, any non-d20 dice rolled to determine the effect use their maximum possible result, instead of the rolled result, plus any adders you are capable of adding to the amount, including any dice-based secondary effects, such as ability damage.

Any non-d20 effect dice rolled for spells you cast gain a +2 modifier. D6's become d6+2, d6+1's becomes d6+3, d8's become a d8+2, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.

In addition, if the spell specifies that it affects a number of targets, and that number is greater than 1, it affects 1 additional target when it is made perfect. If the spell is single-target only, or affects all targets in an area, this aspect of Perfect Spell has no effect.

Finally, any area of effect that the perfected spell causes has its diameter increased by 10 feet in all dimensions (length, width, and height). If the spell does not create an area of effect, this aspect of Perfect Spell has no effect.

Note that the effects of this feat do not stack with the effects of the Enhance Spell, Maximize Spell, and Absolute Spell feats.

D20-based rolls, such as to-hit rolls, saving throws, and opposed rolls are not affected. Spells without dice-rolls required to determine their effects are unaffected.

Level Increase: +6 (A perfected spell uses up a spell slot six levels higher than the spell's actual level.)