Petrified: Difference between revisions

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| Severity = Strong
| Severity = Strong


| Effects = A petrified character has been turned to stone, frozen solid, or otherwise transformed into an inanimate solid, and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character's petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation.
| Flavor = You have been turned to stone, frozen solid, or otherwise transformed into an inanimate solid.


: Petrified characters cannot take any actions except some free actions (such as saving throws), though some free actions are simply not possible (such as speaking). The GM is the final arbiter of which free actions are permitted.
| Effects = You take a -8 penalty to Reflex saves.
:* You cannot take any actions, except some free actions (such as saving throws).
:* You cannot speak.
:* You stop aging and will never die. You are aware of your surroundings, but unable to interact with them in any way.
:* If your petrified body is cracked or broken, but the broken pieces are joined with your body as you are returned to flesh, you are unharmed.
::* If, however, your body is incomplete when returned to flesh, you gain the [[Maimed]] condition.
:* A petrified creature typically weighs four times as much as the creature's normal weight.
 
| Ended-By = Standard magical cures: a [[Restoration, Greater (Cleric Spell)|Greater Restoration]] spell, a [[Wish, Limited (Sorcerer/Wizard Spell)|Limited Wish]] spell, or a [[Wish (Sorcerer/Wizard Spell)|Wish]] spell, or an ability which emulates one of these effects.
:* You can spend a full round action to attempt an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a [[Skill DC|challenging DC]] based on the CR of the effect. If you succeed on this roll, you shake off the condition after 2d6 days have passed. If you fail the check, you must wait a year and a day before attempting it again.
:* If not cleared, the ''petrified'' condition will never expire on its own.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
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| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Entangled
| Moderate|Benumbed
}}</onlyinclude>
}}</onlyinclude>


| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Torpid
| Weak|Torpid
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target is turned to stone, frozen solid, or otherwise transformed into non-flesh.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 14:13, 29 March 2019


Condition Severity: Strong


   You have been turned to stone, frozen solid, or otherwise transformed into an inanimate solid.

Effects

  • You take a -8 penalty to Reflex saves.
  • You cannot take any actions, except some free actions (such as saving throws).
  • You cannot speak.
  • You stop aging and will never die. You are aware of your surroundings, but unable to interact with them in any way.
  • If your petrified body is cracked or broken, but the broken pieces are joined with your body as you are returned to flesh, you are unharmed.
  • If, however, your body is incomplete when returned to flesh, you gain the Maimed condition.
  • A petrified creature typically weighs four times as much as the creature's normal weight.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Standard magical cures: a Greater Restoration spell, a Limited Wish spell, or a Wish spell, or an ability which emulates one of these effects.
  • You can spend a full round action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR of the effect. If you succeed on this roll, you shake off the condition after 2d6 days have passed. If you fail the check, you must wait a year and a day before attempting it again.
  • If not cleared, the petrified condition will never expire on its own.

Array

TorpidBenumbedPetrified