Pin Down (Feat): Difference between revisions

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m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit")
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{{Template:Feats
{{Template:Feats


| Category=[[Category:Fighter]][[Category:Monk]][[Category:Paladin]][[Category:Warlord]]
| Category=[[Category:Fighter]][[Category:Monk]][[Category:Paladin]][[Category:Warlord]][[Category:Movement Skill]]


| Flavor=You easily block enemy escapes.
| Flavor=You easily block enemy escapes.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 11, [[Combat Reflexes]], one of the following: Fighter's Challenge class feature, [[Goading Ki (Feat)]], [[Censuring Smite (Feat)]] or [[Heedful Jeer (Feat)]]
| Prerequisites|Level 11, [[Combat Reflexes]], <Fighter's Challenge class feature, -OR- [[Goading Ki (Feat)]], -OR- [[Censuring Smite (Feat)]], -OR- [[Heedful Jeer (Feat)]]>
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| Benefit=Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes an attack of opportunity from you. Instead of a normal attack, roll a [[Maneuver Offense]] check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. This does no damage and does not inflict any conditions aside from stopping their movement. An enemy can still take the rest of his action, but cannot move from their square.
| Benefit=Whenever an opponent you threaten takes a [[5-foot step]] or uses the [[withdraw]] action, that opponent provokes a special attack of opportunity from you. Instead of a normal melee to-hit roll, roll a [[Movement]] skill check versus the target's [[Maneuver Defense]]. If successful, the enemy cannot leave the space they were trying to leave for the remainder of their turn. This does not inflict any damage or any conditions aside from stopping their movement (and as a result, it can be used on monsters with roles, such as [[threat]]s and [[heavy|heavies]], who have partial immunity to conditions). The affected enemy can still take the remainder of their action, but they cannot move from their square, and whatever action they were attempting to perform that triggered the ''Pin Down'' maneuver is used up, as though they had completed it.


You must have an available attack of opportunity to use ''Pin Down''.
You must have an available attack of opportunity to use ''Pin Down'', and that attack of opportunity is expended when you use ''Pin Down'', regardless of whether it succeeds or fails.





Revision as of 13:09, 7 April 2020


You easily block enemy escapes.

Prerequisites: Level 11, Combat Reflexes, <Fighter's Challenge class feature, -OR- Goading Ki (Feat), -OR- Censuring Smite (Feat), -OR- Heedful Jeer (Feat)>

Benefit: Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes a special attack of opportunity from you. Instead of a normal melee to-hit roll, roll a Movement skill check versus the target's Maneuver Defense. If successful, the enemy cannot leave the space they were trying to leave for the remainder of their turn. This does not inflict any damage or any conditions aside from stopping their movement (and as a result, it can be used on monsters with roles, such as threats and heavies, who have partial immunity to conditions). The affected enemy can still take the remainder of their action, but they cannot move from their square, and whatever action they were attempting to perform that triggered the Pin Down maneuver is used up, as though they had completed it.

You must have an available attack of opportunity to use Pin Down, and that attack of opportunity is expended when you use Pin Down, regardless of whether it succeeds or fails.