Polar (Melee Weapon Magic Property): Difference between revisions

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The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Torpid]] condition on the target, in addition to the weapon's normal critical damage. This condition persists until the end of the encounter, or until replaced by another condition on the target (or until the creature is slain), whichever comes first.
The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Torpid]] condition on the target, in addition to the weapon's normal critical damage. This condition persists until the end of the encounter, or until replaced by another condition on the target (or until the creature is slain), whichever comes first.


While the Icy effect is active, the weapon gently numbs the hands and fingers of the wielder. As a result, using [[Use Magic Device]] while this property is active suffers a -3 penalty.
While the Polar effect is active, the weapon gently numbs the hands and fingers of the wielder. As a result, using [[Use Magic Device]] while this property is active suffers a -3 penalty.
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Revision as of 15:51, 28 May 2019

Polar (Melee Weapon Magic Property)

Enchant Cost: +9 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

The wielder of this weapon may activate this property with a swift action, causing the weapon to become rimed in crackling, icy crystals, dealing 3d6+35 points of bonus Cold (energy, common) damage on a successful hit. The cold does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The cold damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Torpid condition on the target, in addition to the weapon's normal critical damage. This condition persists until the end of the encounter, or until replaced by another condition on the target (or until the creature is slain), whichever comes first.

While the Polar effect is active, the weapon gently numbs the hands and fingers of the wielder. As a result, using Use Magic Device while this property is active suffers a -3 penalty.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.