Power Attack (Feat): Difference between revisions

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| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Awesome Blow (Feat)]], [[Bloody Assault (Feat)]], [[Cleave (Feat)]], [[Cleave, Great (Feat)]], [[Cleaving Finish (Feat)]], [[Cleaving Finish, Improved (Feat)]], [[Cleave Through (Feat)]], [[Death or Glory (Feat)]], [[Deific Might (Feat)]], [[Demolisher (Feat)]], [[Dreadful Carnage (Feat)]], [[Felling Smash (Feat)]], [[Furious Finish (Feat)]], [[Furious Focus (Feat)]], [[Powerful Precision (Feat)]], [[Smash (Feat)]], [[Spiky Smash (Feat)]],  
| Unlocks| [[Awesome Blow (Feat)]], [[Bloody Assault (Feat)]], [[Cleave (Feat)]], [[Cleave, Great (Feat)]], [[Cleaving Finish (Feat)]], [[Cleaving Finish, Improved (Feat)]], [[Cleave Through (Feat)]], [[Death or Glory (Feat)]], [[Deific Might (Feat)]], [[Demolisher (Feat)]], [[Dreadful Carnage (Feat)]], [[Felling Smash (Feat)]], [[Furious Finish (Feat)]], [[Furious Focus (Feat)]], [[Giant Killer (Feat)]], [[Goblin Cleaver (Feat)]], [[Orc Hewer (Feat)]], [[Powerful Precision (Feat)]], [[Pushing Assault (Feat)]], [[Riddle of Steel (Feat)]], [[Shield of Swings (Feat)]],  [[Smash (Feat)]], [[Spiky Smash (Feat)]],  
}}</onlyinclude>
}}</onlyinclude>



Revision as of 20:32, 19 March 2020


You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: BAB +1

Related: Awesome Blow (Feat), Bloody Assault (Feat), Cleave (Feat), Cleave, Great (Feat), Cleaving Finish (Feat), Cleaving Finish, Improved (Feat), Cleave Through (Feat), Death or Glory (Feat), Deific Might (Feat), Demolisher (Feat), Dreadful Carnage (Feat), Felling Smash (Feat), Furious Finish (Feat), Furious Focus (Feat), Giant Killer (Feat), Goblin Cleaver (Feat), Orc Hewer (Feat), Powerful Precision (Feat), Pushing Assault (Feat), Riddle of Steel (Feat), Shield of Swings (Feat), Smash (Feat), Spiky Smash (Feat),

Benefit: You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls and combat maneuver damage. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1½ times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.