Power Attack (Feat): Difference between revisions

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[[Deific Might (Feat)]], [[Demolisher (Feat)]], [[Dreadful Carnage (Feat)]],
[[Deific Might (Feat)]], [[Demolisher (Feat)]], [[Dreadful Carnage (Feat)]],


[[Furious Finish (Feat)]], [[Furious Focus (Feat)]], [[Giant Killer (Feat)]], [[Goblin Cleaver (Feat)]],
[[Furious Finish (Feat)]], [[Furious Focus (Feat)]], [[Invincible Warrior (Feat)]], [[Powerful Precision (Feat)]]  


[[Invincible Warrior (Feat)]], [[Orc Hewer (Feat)]], [[Powerful Precision (Feat)]], [[Pushing Assault (Feat)]],  
[[Pushing Assault (Feat)]], [[Riddle of Steel (Feat)]], [[Shield of Swings (Feat)]], [[Smash (Feat)]],  


[[Riddle of Steel (Feat)]], [[Shield of Swings (Feat)]], [[Smash (Feat)]], [[Spiky Smash (Feat)]],  
[[Spiky Smash (Feat)]], [[Stunning Assault (Feat)]]
 
[[Stunning Assault (Feat)]]





Revision as of 15:57, 26 March 2020


You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: BAB +1

Related: Bloody Assault (Feat), Death or Glory (Feat),

Deific Might (Feat), Demolisher (Feat), Dreadful Carnage (Feat),

Furious Finish (Feat), Furious Focus (Feat), Invincible Warrior (Feat), Powerful Precision (Feat)

Pushing Assault (Feat), Riddle of Steel (Feat), Shield of Swings (Feat), Smash (Feat),

Spiky Smash (Feat), Stunning Assault (Feat)

Benefit: You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls and combat maneuver damage. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1½ times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.