Power Attack (Feat): Difference between revisions

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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +1
| Prerequisites|BAB +1, Proficient with a 1-handed or 2-handed melee weapon
}}</onlyinclude>
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[[Deific Might (Feat)]], [[Demolisher (Feat)]],
[[Deific Might (Feat)]], [[Demolisher (Feat)]],


[[Furious Finish (Feat)]], [[Furious Focus (Feat)]], [[Invincible Warrior (Feat)]], [[Powerful Precision (Feat)]]  
[[Furious Finish (Feat)]], [[Furious Focus (Feat)]], [[Invincible Warrior (Feat)]], [[Piranha Attack (Feat)]], [[Powerful Precision (Feat)]]  


[[Pushing Assault (Feat)]], [[Riddle of Steel (Feat)]], [[Shield of Swings (Feat)]], [[Smash (Feat)]],  
[[Pushing Assault (Feat)]], [[Riddle of Steel (Feat)]], [[Shield of Swings (Feat)]], [[Smash (Feat)]],  
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}}</onlyinclude>
}}</onlyinclude>


| Benefit=You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls and combat maneuver damage. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1&frac12; times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
| Benefit=You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls and combat maneuver damage. This bonus to damage is increased by half (+50%, round down) if you are making an attack with a two-handed weapon or a one handed weapon using two hands. This bonus to damage is halved (-50%, round down) if you are making an attack with an off-hand weapon. This bonus damage never applies to a light weapon, see [[Piranha Attack (Feat)]].


When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2.

Revision as of 13:51, 13 April 2020


You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: BAB +1, Proficient with a 1-handed or 2-handed melee weapon

Related: Bloody Assault (Feat), Death or Glory (Feat),

Deific Might (Feat), Demolisher (Feat),

Furious Finish (Feat), Furious Focus (Feat), Invincible Warrior (Feat), Piranha Attack (Feat), Powerful Precision (Feat)

Pushing Assault (Feat), Riddle of Steel (Feat), Shield of Swings (Feat), Smash (Feat),

Stunning Assault (Feat)

Benefit: You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls and combat maneuver damage. This bonus to damage is increased by half (+50%, round down) if you are making an attack with a two-handed weapon or a one handed weapon using two hands. This bonus to damage is halved (-50%, round down) if you are making an attack with an off-hand weapon. This bonus damage never applies to a light weapon, see Piranha Attack (Feat).

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.