Prismatic Wall (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 8
School: abjuration
Subdomain: isolation 8

Casting

Casting Time: 1 standard action
Components: V, S

Effect

Range: close (25 ft. + 5 ft./2 levels)
Target or Area: wall 4 ft./lvl wide, 2 ft./lvl high
Duration: 10 min/lvl (D)
Saving Throw: see text
Save DC: -
Spell Resistance: Yes

Description

Prismatic Wall creates a vertical, opaque wall—a shimmering, multicolored plane of light that protects you from all forms of attack. The wall flashes with seven colors, each of which has a distinct power and purpose. The wall is immobile, and you can pass through and remain near the wall without harm. Any other creature with less than 8 HD that is within 20 feet of the wall is blinded by the colors for 2d4 rounds if it looks at the wall.
The wall's maximum proportions are 4 feet wide per caster level and 2 feet high per caster level. A Prismatic Wall spell cast to materialize in a space occupied by a creature is disrupted, and the spell is wasted.
Each color in the wall has a special effect. The accompanying table shows the seven colors of the wall, the order in which they appear, their effects on creatures trying to attack you or pass through the wall, and the magic needed to negate each color.
The wall can be destroyed, color by color, in consecutive order, by casting the specified spells on the wall; however, the first color must be brought down before the second can be affected, and so on. A Rod of Cancellation (Spell) or a Mage's Disjunction (Spell) destroys a Prismatic Wall, but an Antimagic Field (Spell) fails to penetrate it. Dispel Magic (Spell) and Dispel Magic, Greater (Spell) can only be used on the wall once all the other colors have been destroyed. Spell Resistance is effective against a Prismatic Wall, but the Caster Check must be repeated for each color present.
Prismatic Wall can be made permanent with a Permanency (Spell).
NOTE: This spell does not start fires on a ship unless the ship passes through the spell effect and rolls a natural 1 on its saving throw against fire damage. A Prismatic Wall moves with a ship if it is anchored to the ship. Otherwise, it does not move with a ship.
Order Color Effect of Color Negated by
1st Red Stops non-magical ranged weapons.

Deals 20 points of fire damage (Reflex half). || Cone of cold

2nd Orange Stops magical ranged weapons.

Deals 40 points of acid damage (Reflex half). || Gust of wind

3rd Yellow Stops poisons, gases, and petrification.

Deals 80 points of electricity damage (Reflex half). || Disintegrate

4th Green Stops breath weapons.

Poison (Frequency: 1/rd. for 6 rd.; init. effect: death, sec. effect: 1 Con/rd.; Cure 2 consecutive Fort saves). || Passwall

5th Blue Stops divination and mental attacks.

Turned to stone (Fortitude negates). || Magic missile

6th Indigo Stops all spells.

Will save or become insane (as insanity spell). || Daylight

7th Violet Energy field destroys all objects and effects.*

Creatures sent to another plane (Will negates). || Dispel magic or greater dispel magic



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30