Prone: Difference between revisions

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| Severity = Moderate
| Severity = Moderate


| Effects = The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). Spell casting while prone suffers a -4 penalty to any concentration check they are required to make (such as combat casting). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.
| Effects = You have been knocked down to the ground (or voluntarily dropped down to the ground).
:* You cannot leave your space voluntarily, except via teleport (If you teleport, you retain the condition in the new space), or to crawl. Crawling is a double-move action, allowing you to move 5 feet, which provokes, and you are still Knocked Prone when the move ends.
:* You take a -4 penalty to AC and a -4 penalty to attack rolls until the condition is cleared.
:* You cannot use any 2-handed weapons while Prone.
:* If you voluntarily became prone, or if you have had a turn in which you had actions available to you since being made prone, you cannot be subjected to forced movement unless you wish to be.


: Standing up is a move action that provokes an attack of opportunity from any enemy creatures which threaten the square of the prone creature. Standing up from prone is also considered movement, thus disallowing 5-foot steps that round. As soon as a creature declares it is standing up from prone, it no longer suffers any of the penalties (or benefits) for being prone, even when resolving attacks of opportunity provoked by standing up from prone.
| Ended-By = Move action to stand up, but provokes from threatening creatures as movement to leave a threatened square. Counts as a move action to move, preventing 5-foot steps this round.  
 
:* If not cleared, automatically ends at the end of the encounter.  
: While prone, creatures cannot make 5-foot steps, but they can [[Types of Movement#Crawling|Crawl]] 5 feet as a move action.  Crawling provokes attacks of opportunity.  Creatures which crawl remain prone after the crawl action is completed.
:* Alternatively, an ally can spend a swift action to help you to your knees, costing you an immediate action as well, reducing the condition to [[Quelled]]. This action does not provoke for either you or the assisting ally.
 
: A creature which has voluntarily dropped to Prone can elect to ignore any forced movement inflicted upon it as long as it remains prone.  However, a creature which was made prone involuntarily gains no such resistance to forced movement until they have had an opportunity to stand up (usually a move action). Note the creature doesn't need to stand up (and, indeed, doing so would remove its resistance to forced movement), merely have the action available that would allow it to stand up.
 
| Ended-By =


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Helpless
| Strong|Splayed
}}</onlyinclude>
}}</onlyinclude>


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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Flat-Footed
| Weak|Quelled
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 13:53, 3 October 2016


Condition Severity: Moderate

Effects

  • You have been knocked down to the ground (or voluntarily dropped down to the ground).
  • You cannot leave your space voluntarily, except via teleport (If you teleport, you retain the condition in the new space), or to crawl. Crawling is a double-move action, allowing you to move 5 feet, which provokes, and you are still Knocked Prone when the move ends.
  • You take a -4 penalty to AC and a -4 penalty to attack rolls until the condition is cleared.
  • You cannot use any 2-handed weapons while Prone.
  • If you voluntarily became prone, or if you have had a turn in which you had actions available to you since being made prone, you cannot be subjected to forced movement unless you wish to be.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Move action to stand up, but provokes from threatening creatures as movement to leave a threatened square. Counts as a move action to move, preventing 5-foot steps this round.
  • If not cleared, automatically ends at the end of the encounter.
  • Alternatively, an ally can spend a swift action to help you to your knees, costing you an immediate action as well, reducing the condition to Quelled. This action does not provoke for either you or the assisting ally.

Array

QuelledProneSplayed